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Steam News24 April 20262mo ago

Patch 6 - Slightly Bigger patch than usual

-I've updated the slot machine colors. Now, Weapons are blue, buddy bots are orange, and cash remains green. Functionality remains the same. (I'm curious to know what you guys think, is this better or worse?

Full notes

Full LUCKROT update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions5 changes3 removals
  • Gameplay
  • Maps
  • Balance
  • Security
  • Performance
changedI've updated the slot machine colors. Now, Weapons are blue, buddy bots are orange, and cash remains green. Functionality remains the same. (I'm curious to know what you guys think, is this better or worse?)
addedAdded a new Act 3 Room
removedReputation no longer goes down when in upgrade hub. It remains as is for the entire hub stay
fixedFixed the issue where player would fall through 3rd Boss map, hopefully. Its a very hard issue to replicate and has never happened to me before
removedGuns will no longer fire when you press LMB during dialogue
changedUpdated fireball ability, now the levelled up fireballs are wider apart, for more area coverage

LUCKROT changes

changedI've updated the slot machine colors. Now, Weapons are blue, buddy bots are orange, and cash remains green. Functionality remains the same. (I'm curious to know what you guys think, is this better or worse?)
addedAdded a new Act 3 Room
removedReputation no longer goes down when in upgrade hub. It remains as is for the entire hub stay
fixedFixed the issue where player would fall through 3rd Boss map, hopefully. Its a very hard issue to replicate and has never happened to me before
removedGuns will no longer fire when you press LMB during dialogue

-I've updated the slot machine colors. Now, Weapons are blue, buddy bots are orange, and cash remains green. Functionality remains the same. (I'm curious to know what you guys think, is this better or worse?)

-Added a new Act 3 Room

-Reputation no longer goes down when in upgrade hub. It remains as is for the entire hub stay

-Fixed the issue where player would fall through 3rd Boss map, hopefully. Its a very hard issue to replicate and has never happened to me before

-Guns will no longer fire when you press LMB during dialogue

-Updated fireball ability, now the levelled up fireballs are wider apart, for more area coverage

-Buffed force push ability, now the base level will deal some damage to enemies before stunning them

-Final Act security guards no longer get pushed back into walls when shot

-Added more missions. Also made them slightly easier to complete. Since buddy bots tend to steal your kills...

-Improved performance for Act 3. It still won't be as smooth as act 1 and 2, because of the audience and shear amount of enemies, but should be much better now

-Improved lighting in Act 3, some areas were too dark

Source

Steam News / 24 April 2026

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