Full notes
Full LUCKROT update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Balance
-Added controller support. Just implemented it so there might be some issues -Swinging hammers will now kill enemies -Goon Boss noises are now part of SFX volume slider -Maps now have a respawn collider at the bottom, so player will TP back if glitched through -Adjusted the reward screen ability and bot drop chances, should feel better now -Buffed all Boss damage -Nerfed buddy bots and their upgrades, they were too OP -Snipers(purple enemies) bullets are a bit slower now -Lowered brightness of sub goal bar -Explosive barrels in Act 3 deal damage to player now -Updated the katana wind slash, it works much better now
NOTE: Some have talked about the Orange enemy randomly stopping in place. That's intentional. When they are chasing the player there's a small chance they will stop, this is to break from the horde and reroute their approach to the player.
Source
Changelog.gg summarizes and formats this update. How we read updates.
