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Latest LUCKROT updates
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- LUCKROT
Patch 12 - Rate of Fire Upgrade
-Added Rate of Fire upgrade card to reward screen that will increase RoF for all weapons when selected. This was requested by a lot of people, it's an awesome idea so I had to do it. -Fixed bug where game would detect a…
Event1 changeFix - LUCKROT
Patch 11 - Reward screen bug fix + Wall Jump upgrade
-You can now exit the reward screen by pressing esc(pause menu button), You will keep the reward screen in your inventory and you can pull it up again, the cards will stay the same until you select something or reroll.…
Announcement1 changeBalance - LUCKROT
Patch 10 - Enemy Proximity Sounds
-Each enemy type now has their own breathing sound, it's is proximity based. This will help the player know when an enemy is close. -Added a hit icon to player UI, which will show what direction the player got hit from.…
Announcement1 change1 numericUI/audio - LUCKROT
Patch 9 - Ability Button Swapping
-Pause menu now has a button to swap ability buttons, So if you get fireball assigned to Q and want it on E, you can do that -Fixed bug where you would lose a reward screen if you spammed X -Loud gunfire stacking sound…
Event1 changeFix - LUCKROT
Small Patch
-Increased the amount of ammo you get from ammo crates, along with increased ammo drop chance -Nerfed Death Penalty ability to kill 4 enemies instead of 5 at base level
Announcement1 changeGameplay - LUCKROT
Quick Patch
-Fixed issue where enemies would get stuck in spawn in a certain room -Increased range on Death Penalty ability -Made some enemies slightly faster
Announcement1 changeFixGameplay - LUCKROT
Patch 8 - 2 New Abilities
-Two new abilities have been added: Grapple and Death Penalty -Buffed all the enemies to make them deal more damage. The game was too easy
Announcement1 changeBalance - LUCKROT
Patch 7 - Added Controller Support
-Added controller support. Just implemented it so there might be some issues -Swinging hammers will now kill enemies -Goon Boss noises are now part of SFX volume slider -Maps now have a respawn collider at the bottom, s…
Announcement1 changeMaps - LUCKROT
Patch 6 - Slightly Bigger patch than usual
-I've updated the slot machine colors. Now, Weapons are blue, buddy bots are orange, and cash remains green. Functionality remains the same. (I'm curious to know what you guys think, is this better or worse?) -Added a n…
Security11 changesFixGameplay - LUCKROT
Patch 5 - No more fireball ear harassment
-Made Ability casting and ESPECIALLY Fireball sounds part of SFX slider. Its also less loud in general. -Made Purple enemies(Snipers) less annoying. They walk around longer before shooting. -Added a close button to miss…
Announcement1 changeFix - LUCKROT
Patch 4 - Music Volume Slider
-Added 2 separate volume sliders, One for SFX and another for Music -Fixed Boss 3 floor clipping bug -Fixed Saw Buddy Bot -Slight performance improvement
Announcement1 changeFixPerformance - LUCKROT
Patch 3
-Lowered purple enemy shot volume -Increased shield ability cooldown -Fixed bug where player would get a 3rd ability option on reward panel -Optimized reputation meter to get positive reputation easier -Analytics panel…
Announcement1 changeFixBalance - LUCKROT
Launch patch 2
-Fixed rifle buddy bot upgrade price bug -Further performance optimization for Act 3 -Mission bug fix
Announcement1 changeFixPerformance - LUCKROT
Quick launch patch
-Balanced the enemy spawns in Act 2 -Fixed the issue where enemies got stuck in spawn in act 3 -Reduced the spawner sound volume -Increased the required viewers for 2nd boss from 5000 to 5500
Announcement1 change1 numericFix - LUCKROT
Demo Patch 28/02/2026
Huge thanks to all for playing the Demo! Here is a list of fixes I've done based on player feedback so far. --ENEMY NERFS-- - Fodder (orange) are slightly easier to kill and move slower. - Snipers (purple) move slower a…
Patch notes - LUCKROT
First Announcement! LUCKROT Updates.
Hello all! This is my first announcement for LUCKROT, I promise to do these more often from now to keep you guys posted. I've been hard at work after the demo release, thank you to all of the legends that gave it a go.…
Patch notes

