Repeated intro
What changed
1 fix2 additions1 change0 removals
- Balance
- UI and audio
- Gameplay
changedA good chunk of balance changes in this patch.
fixedFixes * Fixed certain preconditions (blue text prompts for shovel, rope, etc.) not working. * Removed an obsolete event option that gave you a shovel instead of a "forage book." * Fixed a bug preventing leadership ability upgrades while Nrvesk was injured. * Corrected several typos (including one about full cover in an ability tooltip). * Legacy of Blood now properly applies stat increases to all units. * Fixed Pike Wall pushing units in the wrong direction. * Corrected fonts in the settings UI. * Changed “Localization” to “Language” in the settings UI.
addedBalance and Design * Buffed Focused Volley: increases are now 6% (up from 3%) on base and first upgrade. * Effective Employer’s last two upgrades (skill point and perk) now cost 2 leadership points each. * Slightly increased Spearman health and dodge. * Increased Cruel difficulty by ~6%. * Reduced armor scaling per tier from 15% to 13%. * Reduce Armor on high armor units by 15%, but increase their max health by 10% * Deepwoods: final difficulty increased by ~15%. * Outlands: starting difficulty increased by ~10%, final difficulty by ~25%. Deepwoods and Outlands will feel tougher, especially toward the end. * Scenario “pre-damages” are now much more impactful. Injured enemies may start fights at as low as 40% health. * Reduced XP required to level from 1 to 2 from 60 to 45. * Tweaked and rebalanced several scenarios. * Balance Crescendo Strike: Crescendo Strike now adds 15 Accuracy Reduction per hit. We didnt want to reduce the damage, but instead make it much harder to get those juicy big hits in.
addedContent * Added a bunch of new icons to replace placeholders (e.g. Shattered, Heavy Bash, Hamstring Shot, etc.).
Lost In The Open changes
changedA good chunk of balance changes in this patch.
fixedFixes * Fixed certain preconditions (blue text prompts for shovel, rope, etc.) not working. * Removed an obsolete event option that gave you a shovel instead of a "forage book." * Fixed a bug preventing leadership ability upgrades while Nrvesk was injured. * Corrected several typos (including one about full cover in an ability tooltip). * Legacy of Blood now properly applies stat increases to all units. * Fixed Pike Wall pushing units in the wrong direction. * Corrected fonts in the settings UI. * Changed “Localization” to “Language” in the settings UI.
addedBalance and Design * Buffed Focused Volley: increases are now 6% (up from 3%) on base and first upgrade. * Effective Employer’s last two upgrades (skill point and perk) now cost 2 leadership points each. * Slightly increased Spearman health and dodge. * Increased Cruel difficulty by ~6%. * Reduced armor scaling per tier from 15% to 13%. * Reduce Armor on high armor units by 15%, but increase their max health by 10% * Deepwoods: final difficulty increased by ~15%. * Outlands: starting difficulty increased by ~10%, final difficulty by ~25%. Deepwoods and Outlands will feel tougher, especially toward the end. * Scenario “pre-damages” are now much more impactful. Injured enemies may start fights at as low as 40% health. * Reduced XP required to level from 1 to 2 from 60 to 45. * Tweaked and rebalanced several scenarios. * Balance Crescendo Strike: Crescendo Strike now adds 15 Accuracy Reduction per hit. We didnt want to reduce the damage, but instead make it much harder to get those juicy big hits in.
addedContent * Added a bunch of new icons to replace placeholders (e.g. Shattered, Heavy Bash, Hamstring Shot, etc.).
Here’s a round of fixes and content updates we’ve been working hard on.
A good chunk of balance changes in this patch.
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Fixes * Fixed certain preconditions (blue text prompts for shovel, rope, etc.) not working. * Removed an obsolete event option that gave you a shovel instead of a "forage book." * Fixed a bug preventing leadership ability upgrades while Nrvesk was injured. * Corrected several typos (including one about full cover in an ability tooltip). * Legacy of Blood now properly applies stat increases to all units. * Fixed Pike Wall pushing units in the wrong direction. * Corrected fonts in the settings UI. * Changed “Localization” to “Language” in the settings UI.
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Balance and Design * Buffed Focused Volley: increases are now 6% (up from 3%) on base and first upgrade. * Effective Employer’s last two upgrades (skill point and perk) now cost 2 leadership points each. * Slightly increased Spearman health and dodge. * Increased Cruel difficulty by ~6%. * Reduced armor scaling per tier from 15% to 13%. * Reduce Armor on high armor units by 15%, but increase their max health by 10% * Deepwoods: final difficulty increased by ~15%. * Outlands: starting difficulty increased by ~10%, final difficulty by ~25%. Deepwoods and Outlands will feel tougher, especially toward the end. * Scenario “pre-damages” are now much more impactful. Injured enemies may start fights at as low as 40% health. * Reduced XP required to level from 1 to 2 from 60 to 45. * Tweaked and rebalanced several scenarios. * Balance Crescendo Strike: Crescendo Strike now adds 15 Accuracy Reduction per hit. We didnt want to reduce the damage, but instead make it much harder to get those juicy big hits in.
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Content * Added a bunch of new icons to replace placeholders (e.g. Shattered, Heavy Bash, Hamstring Shot, etc.).
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Many of these changes come directly from feedback. Thank you!
Cheers, Black Voyage Games