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Steam News20 October 20258mo ago

Patch 0.8.47

Hey everyone, Here's a patch with a few fixes, one being an important bug fix. You should not run into playthrough-killing dead ends anymore.

Full notes

Full Lost In The Open update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone,

What changed

1 fix0 additions1 change0 removals
  • Maps
  • Balance
fixedFixed a bug with the map generation, where the player may be forced to backtrack relatively far due to a dead end. They could be forced to backtrack through Stratha. This bug was caused by Thornlands, Mud Plains and Fallen Tree tiles.
changedBalance and Design

Lost In The Open changes

fixedFixed a bug with the map generation, where the player may be forced to backtrack relatively far due to a dead end. They could be forced to backtrack through Stratha. This bug was caused by Thornlands, Mud Plains and Fallen Tree tiles.
changedBalance and Design

Here's a patch with a few fixes, one being an important bug fix. You should not run into playthrough-killing dead ends anymore.

Fixes

  • Fixed a bug with the map generation, where the player may be forced to backtrack relatively far due to a dead end. They could be forced to backtrack through Stratha. This bug was caused by Thornlands, Mud Plains and Fallen Tree tiles.

Balance and Design

  • Improve how enemy units look at environmental tiles. The AI will still avoid standing on bad tiles, but won't hesitate as much to walk through them.

Cheers,

Black Voyage Games

Source

Steam News / 20 October 2025

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