Full notes
Full Looking for Heals update
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What changed
- Gameplay
- Balance
- UI and audio
- Fixes
Looking for Heals changes
Ever feel like you're getting overwhelmed in combat? Or maybe you've wanted to perform more advanced micro during boss fights? Well now you can, with the Tactical Pause feature! During combat, just hit Left Shift/Trigger to freeze time and queue up one move and/or attack command on each of your fighters. This adds a whole new dimension to how you fight, so expect to see some increasingly complex battles in the near future to really push your raiding skills to the limit. Features and Changes:
The Tactical Pause screen has been added! Hit Left Shift/Trigger to stop the flow of combat and individually direct your fighters' next moves!
Enrage Timer added to combat rooms. Take too long to clear a room and enemies will become enraged, drastically increasing their difficulty
Time Bonus shown on timer bar during combat rooms
New Combat Bonus: No Deaths
New Combat Bonus: Tank Master. For directing all damage to a single unit
New Item: Rotten Meat. Slowly damage all enemies around you with a swarm of flies
New Warlock and Pyromancer animations
Improved fighter teleportation when out of bounds
Fighters teleport to player if too far away
Game Over Screen includes a fun music slowdown
Time bonus is more accurate now
Improved the impact effect on the shield
Decreased cursor's pull on the camera
Desert Grunt projectile damage has been increased
Changed shield fairy to simply spawn a shield on the wearer instead of a chain ability (Thanks Dawn)
Lowered essence orb drop rate
Slower cooldown and velocity on warlock fireball
Bugs and Fixes
Door sound heard when no doors are present
Fixed issue where out of bounds locations made fighters stop and idle (Thanks big z11)
Cooldown UI now resets in-between gameplay
Fixed Elementalist interact button (Thanks Dawn)
Fixed a Battle Leap bug that could put the Berserker OOB (Thanks Stitch)
Source
Changelog.gg summarizes and formats this update. How we read updates.
