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Steam News18 July 20196y ago

Update #5: The Talent Screen

The big feature this time around is the Talent Screen, which replaces the previous inventory screen.

Full notes

Full Looking for Heals update

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What changed

3 fixes0 additions13 changes3 removals
  • Balance
  • Gameplay
  • UI and audio
  • Events
  • Fixes
changedThe big feature this time around is the Talent Screen, which replaces the previous inventory screen. Now you can level up your fighters with gold, which will give you talent points to allocate to things like health, speed, and item ranks. Give it a try and let us know if what you think. The reset of the update was heavily focused on rebalancing combat encounters and level progression so jump in and see how far you can get! Features
changedInventory Screen has been changed to be the fighter Talent Screen.
changedFloor order is now static as well as enemy health and damage. Can you get through all 6 floors?
changedRoom size has increased
changedSkeleton Warrior AI changed, area attack can be survived now
removedVultures no longer fly up into the air.

Looking for Heals changes

changedThe big feature this time around is the Talent Screen, which replaces the previous inventory screen. Now you can level up your fighters with gold, which will give you talent points to allocate to things like health, speed, and item ranks. Give it a try and let us know if what you think. The reset of the update was heavily focused on rebalancing combat encounters and level progression so jump in and see how far you can get! Features
changedInventory Screen has been changed to be the fighter Talent Screen.
changedFloor order is now static as well as enemy health and damage. Can you get through all 6 floors?
changedRoom size has increased
changedSkeleton Warrior AI changed, area attack can be survived now

The big feature this time around is the Talent Screen, which replaces the previous inventory screen. Now you can level up your fighters with gold, which will give you talent points to allocate to things like health, speed, and item ranks. Give it a try and let us know if what you think. The reset of the update was heavily focused on rebalancing combat encounters and level progression so jump in and see how far you can get! Features

  • Inventory Screen has been changed to be the fighter Talent Screen.

  • Floor order is now static as well as enemy health and damage. Can you get through all 6 floors?

  • The Bone King is now more complex. Hope you're off-tanking with the Tactical Pause ;)

  • Room size has increased

  • Item drop table has been normalized, any item can drop at anytime!

  • Player Can Toggle certain item abilities in the Tactical Pause screen. Great for that last minute stun in later floors.

  • Healer Essence is not reset after floors now

  • Skeleton Warrior AI changed, area attack can be survived now

  • AI pass made on most enemies

  • Vultures no longer fly up into the air.

  • Hold down Send button to keep sending fighters

  • Lowered item slots from 4 to 3

  • Several Items have been changed from percent chance, to simply activate on cooldown

  • Quest Rooms removed for now

  • Poison damage halved

  • Armored Salmon behavior changed: Heals fighter on the next hit on CD

  • Enrage timer alerts and flashes when getting close

  • Recruit Fighter rooms removed

  • Changed starting locations in Applicant Room

  • Rogue Damage has been adjusted

  • Targeting reticles are more accurate now, detach from fighters after projectiles are thrown (Thanks Dawn)

Bugs and Fixes

  • Vulture AI Fixed

  • Tighter selection radius on Tactical pause (Thanks Dawn)

  • Pyro can spawn bats OOB (Thanks big z11)

  • Fixed issue that would keep the bonus letter on screen after combat rooms

  • Fixed issue where pressing escape would break the tactics screen (Thanks Dawn)

Source

Steam News / 18 July 2019

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