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Steam News12 April 20264mo ago

Patch Notes: 1.1.12

Adjustments Fixed memory leak with Soul Ghost from Candles - Performance adjustment for audio - reducing audio spam for late game performance - Added visual for grab_all powerup - Cleaned out the cached enemy pool betwe

Full notes

Full Lone Survivors update

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What changed

2 fixes0 additions0 changes0 removals
  • Performance
  • UI and audio
fixedFixed memory leak with Soul Ghost from Candles - Performance adjustment for audio - reducing audio spam for late game performance - Added visual for grab_all powerup - Cleaned out the cached enemy pool between runs - Optimized performance for pestilence - Disable rain shader in performance mode - Added static typing to highly used nodes for performance - Added pooling for coins, XP - Removed GPU profiling logging
fixedFixed damage summary trimming ‘.0’ at the end of damage numbers (for alignment) - Added indicators to elites spawned from ‘Hard elite shrines’ - Fixed Mage Ball homing to be more accurate - Fixed final boss rift error - Fix conduit active ability sound not playing - Fixed boss rush bat attack being offset

Lone Survivors changes

fixedFixed memory leak with Soul Ghost from Candles - Performance adjustment for audio - reducing audio spam for late game performance - Added visual for grab_all powerup - Cleaned out the cached enemy pool between runs - Optimized performance for pestilence - Disable rain shader in performance mode - Added static typing to highly used nodes for performance - Added pooling for coins, XP - Removed GPU profiling logging
fixedFixed damage summary trimming ‘.0’ at the end of damage numbers (for alignment) - Added indicators to elites spawned from ‘Hard elite shrines’ - Fixed Mage Ball homing to be more accurate - Fixed final boss rift error - Fix conduit active ability sound not playing - Fixed boss rush bat attack being offset

Adjustments

  • Fixed memory leak with Soul Ghost from Candles - Performance adjustment for audio - reducing audio spam for late game performance - Added visual for grab_all powerup - Cleaned out the cached enemy pool between runs - Optimized performance for pestilence - Disable rain shader in performance mode - Added static typing to highly used nodes for performance - Added pooling for coins, XP - Removed GPU profiling logging

Bugfixes

  • Fixed damage summary trimming ‘.0’ at the end of damage numbers (for alignment) - Added indicators to elites spawned from ‘Hard elite shrines’ - Fixed Mage Ball homing to be more accurate - Fixed final boss rift error - Fix conduit active ability sound not playing - Fixed boss rush bat attack being offset

Source

Steam News / 12 April 2026

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