Update log
Full Lone Survivors update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Performance
- Balance
Adjustments
- Fixed memory leak with Soul Ghost from Candles - Performance adjustment for audio - reducing audio spam for late game performance - Added visual for grab_all powerup - Cleaned out the cached enemy pool between runs - Optimized performance for pestilence - Disable rain shader in performance mode - Added static typing to highly used nodes for performance - Added pooling for coins, XP - Removed GPU profiling logging
Bugfixes
- Fixed damage summary trimming ‘.0’ at the end of damage numbers (for alignment) - Added indicators to elites spawned from ‘Hard elite shrines’ - Fixed Mage Ball homing to be more accurate - Fixed final boss rift error - Fix conduit active ability sound not playing - Fixed boss rush bat attack being offset
Source
