In this update3
Full notes
Full Lone Survivors update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- UI and audio
- Gameplay
- Fixes
- Events
Lone Survivors changes
Lone Survivors — Patch 1.2.7
This update is all about knowing your numbers. The Damage Summary has been rebuilt to track everything your run is doing independently — not just raw weapon hits — and the Weapons menu shows off the abilities and upgrades you've collected in a cleaner way. Plus a handful of fixes.
Revamped Damage Summary
New tabbed breakdown — flip between ALL, WEAPON, and STATUS to see exactly what's carrying your run
Status effect tracking — damage-over-time from poison, burning, bleed, and curse is now counted separately so it no longer hides inside your weapon totals
Amplifier tracking — see the bonus damage your marks, weakness, rupture, and amplify effects are adding
Crowd-control tracking — total real time enemies spent stunned, frozen, confused, slowed, and rooted
Cleaned-up, aligned UI shared between the Damage Summary and Upgrade History
Reworked Weapons Menu
Rebuilt to better showcase the abilities and upgrades you've collected
Each weapon and upgrade now match their in-game style in the weapons menu
Bug Fixes
Fixed Bramble Whip roots not respecting the opacity/visibility slider
Fixed a player speed buff not applying correctly
Fixed a race condition that could show the wrong data on the Weekly Challenge leaderboard
Thanks for playing, and as always — see you on the leaderboards,
-- Colt
PS - if you're interested in playtesting Lone Survivors on Android - please reach out to me either on Steam or Discord!
Source
Changelog.gg summarizes and formats this update. How we read updates.
