HomeGamesUpdatesPricingMethodology
Steam News27 June 20261mo ago

Patch Notes 1.2.7: Damage Summary + Weapons Menu Update!

Lone Survivors — Patch 1.2.7 This update is all about knowing your numbers. The Damage Summary has been rebuilt to track everything your run is doing independently — not just raw weapon hits — and the Weapons menu shows

In this update3

Full notes

Full Lone Survivors update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes2 additions4 changes1 removal
  • Balance
  • UI and audio
  • Gameplay
  • Fixes
  • Events
changedLone Survivors — Patch 1.2.7This update is all about knowing your numbers . The Damage Summary has been rebuilt to track everything your run is doing independently — not just raw weapon hits — and the Weapons menu shows off the abilities and upgrades you've collected in a cleaner way. Plus a handful of fixes.
addedRevamped Damage SummaryNew tabbed breakdown — flip between ALL , WEAPON , and STATUS to see exactly what's carrying your run
removedRevamped Damage SummaryStatus effect tracking — damage-over-time from poison, burning, bleed, and curse is now counted separately so it no longer hides inside your weapon totals
addedRevamped Damage SummaryAmplifier tracking — see the bonus damage your marks, weakness, rupture, and amplify effects are adding
changedRevamped Damage SummaryCrowd-control tracking — total real time enemies spent stunned, frozen, confused, slowed, and rooted
changedRevamped Damage SummaryCleaned-up, aligned UI shared between the Damage Summary and Upgrade History

Lone Survivors changes

changedThis update is all about knowing your numbers . The Damage Summary has been rebuilt to track everything your run is doing independently — not just raw weapon hits — and the Weapons menu shows off the abilities and upgrades you've collected in a cleaner way. Plus a handful of fixes.
addedNew tabbed breakdown — flip between ALL , WEAPON , and STATUS to see exactly what's carrying your run
removedStatus effect tracking — damage-over-time from poison, burning, bleed, and curse is now counted separately so it no longer hides inside your weapon totals
addedAmplifier tracking — see the bonus damage your marks, weakness, rupture, and amplify effects are adding
changedCrowd-control tracking — total real time enemies spent stunned, frozen, confused, slowed, and rooted

Lone Survivors — Patch 1.2.7

This update is all about knowing your numbers. The Damage Summary has been rebuilt to track everything your run is doing independently — not just raw weapon hits — and the Weapons menu shows off the abilities and upgrades you've collected in a cleaner way. Plus a handful of fixes.

Revamped Damage Summary

  • New tabbed breakdown — flip between ALL, WEAPON, and STATUS to see exactly what's carrying your run

  • Status effect tracking — damage-over-time from poison, burning, bleed, and curse is now counted separately so it no longer hides inside your weapon totals

  • Amplifier tracking — see the bonus damage your marks, weakness, rupture, and amplify effects are adding

  • Crowd-control tracking — total real time enemies spent stunned, frozen, confused, slowed, and rooted

  • Cleaned-up, aligned UI shared between the Damage Summary and Upgrade History

Reworked Weapons Menu

  • Rebuilt to better showcase the abilities and upgrades you've collected

  • Each weapon and upgrade now match their in-game style in the weapons menu

Bug Fixes

  • Fixed Bramble Whip roots not respecting the opacity/visibility slider

  • Fixed a player speed buff not applying correctly

  • Fixed a race condition that could show the wrong data on the Weekly Challenge leaderboard

Thanks for playing, and as always — see you on the leaderboards,

-- Colt

PS - if you're interested in playtesting Lone Survivors on Android - please reach out to me either on Steam or Discord!

Source

Steam News / 27 June 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.