In this update4
Full notes
Full Lone Survivors update
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What changed
- Events
- Gameplay
- Maps
- Fixes
- Balance
Lone Survivors changes
Lone Survivors — v1.2.6
Weekly Challenge Adjustments
The Weekly Challenge leaderboard now appears as a compact panel on the main menu, showing the current week's top 5 runs at a glance. Hover over it to expand.
Weekly Challenge now unlocks after reaching Ascension 1.
Prisoner Rescue Adjustments
The freed prisoner NPC is now animated and displays an icon for whichever weapon they are currently using.
A map indicator now appears showing the prisoner cage location, with a countdown showing how long until the cage expires.
When you step into the cage's capture range, the capture radius is now highlighted on the ground.
Fixed a bug where the prisoner cage zone would remain active after already being unlocked.
Fixed a bug where prisoner cages could stop respawning after one was freed or expired.
Keybind Remapping
Another commonly requested feature was being able to adjust the keybindings.
I've introduced an experimental section in options to adjust keybinds - please use at your own discretion - there may be issues encountered.
Particularly, I haven't added glyphs for rebinds, and functionality outside of the maps may be unexpected.
Take a look here to see what it looks like:
Bug Fixes
Mini Twisters now persist for a fixed duration rather than based on travel distance, making their behaviour more consistent.
Fixed a visual glitch where the Confusion effect displayed incorrectly on Twister enemies.
Fixed an issue where the Weekly challenge was available before beating the game
Fixed an issue where the prisoner zone stayed after unlocking the prisoner
Fixed issue on the Village Endless where managers wouldn't spawn their children (i.e. prisoners/mana pools)
Source
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