Lone Survivors
Steam News 6 April 20261mo ago

Patch Notes: 1.1.11

Competition Winners First off, congratulations to the following players for winning the Volcanic Depths competition: Each of the winners will receive a special badge to commemorate their achievement, and $10 Steam CAD!…

Update log

Full Lone Survivors update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

1 fix4 additions3 changes2 removals
  • Gameplay
  • Balance
  • Fixes
  • Events
  • Maps
removedAdjustmentsXP rocks no longer spawn if the Miner is at the level cap
removedAdjustmentsChests no longer grant weapons for the player
addedAdjustmentsAdded commas to long form damage texts (summary + damage), see an example below!
addedBug FixesIndicators no longer appear when ‘HIDE ALL’ is enabled when they spawn
fixedBug FixesPurifying Light legendary text fixed
changedBug FixesBuilder turrets damage calculations incorrectly boosting damage by too much

Competition Winners

First off, congratulations to the following players for winning the Volcanic Depths competition:

Each of the winners will receive a special badge to commemorate their achievement, and $10 Steam CAD!

Patch Notes

Adjustments

  • XP rocks no longer spawn if the Miner is at the level cap

  • Chests no longer grant weapons for the player

  • Mage clone ability invincibility time buffed to 1/3 of the active CDs

  • Added commas to long form damage texts (summary + damage), see an example below!

Bug Fixes

  • Indicators no longer appear when ‘HIDE ALL’ is enabled when they spawn

  • Purifying Light legendary text fixed

  • Builder turrets damage calculations incorrectly boosting damage by too much

  • Conduit Purify now properly gated behind upgrade

  • Conduit now benefits from Circle of Power upgrade [TO TEST]

  • Conduit now properly swaps it’s weapon just like the player

  • Boomerang properly hidden with opacity slider

  • Validation spawning for Pirate Invasion event

Patching Cadence

Moving forward, I will be trying to move the patching cadence to a weekly timeframe. I will expect this may slow down as I approach 1.2.0 and there are less fixes I want to add before the full release.

With 1.2.0, I am currently planning the introduction of two new levels after our final map, including endless for both - so stay tuned!

Closing Notes

It has been really fun hosting the competitions, and I hope to do another one for 1.2.0 - but maybe a slightly different style.

Thanks for everything so far - everyone! And don't hesitate to reach out with questions or concerns!

Expect the next major update to drop in June alongside the Bullet Hell festival!

Source

Steam News / 6 April 2026

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