Update log
Full Lone Survivors update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Balance
- Fixes
- Events
- Maps
Competition Winners
First off, congratulations to the following players for winning the Volcanic Depths competition:
Each of the winners will receive a special badge to commemorate their achievement, and $10 Steam CAD!
Patch Notes
Adjustments
XP rocks no longer spawn if the Miner is at the level cap
Chests no longer grant weapons for the player
Mage clone ability invincibility time buffed to 1/3 of the active CDs
Added commas to long form damage texts (summary + damage), see an example below!
Bug Fixes
Indicators no longer appear when ‘HIDE ALL’ is enabled when they spawn
Purifying Light legendary text fixed
Builder turrets damage calculations incorrectly boosting damage by too much
Conduit Purify now properly gated behind upgrade
Conduit now benefits from Circle of Power upgrade [TO TEST]
Conduit now properly swaps it’s weapon just like the player
Boomerang properly hidden with opacity slider
Validation spawning for Pirate Invasion event
Patching Cadence
Moving forward, I will be trying to move the patching cadence to a weekly timeframe. I will expect this may slow down as I approach 1.2.0 and there are less fixes I want to add before the full release.
With 1.2.0, I am currently planning the introduction of two new levels after our final map, including endless for both - so stay tuned!
Closing Notes
It has been really fun hosting the competitions, and I hope to do another one for 1.2.0 - but maybe a slightly different style.
Thanks for everything so far - everyone! And don't hesitate to reach out with questions or concerns!
Expect the next major update to drop in June alongside the Bullet Hell festival!
Source
