Full notes
Full Lone King update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Fixes
- Balance
- UI and audio
Lone King changes
Gameplay:
AI attack mode now first attains LoS before approaching
Enemy AI pathfinding now checks for terrain and enemies
Peon missiles fixed not checking for LoS
Peon missiles fixed firing on first turn without LoS
Enemy Heavy Gunner fixed firing missiles without LoS
unit_is_visible_LoSFoV() fixed not setting angle variable, crashing the game
Reaper Blades jamming on bosses now counts as 50 enemies
Reaper Blades jamming defect fixed going over 100%
Templar:
Heat Damage defect fixed not working
Heat Damage now reduces damage
Heat Damage increased range reduction from 1 to 2, now shows reductions on tooltip stats
Thrust Boost removed cooldown from tooltip text
Fixed thrust boost range showing as normal movement range
GUI:
Enemy window AI state improved
Damage over Time status image improved
Templar smoke fixed not showing on GUI statuses
Templar Smoke in-game tooltip moved timer from tooltip text to tt stats, and added description of it blinding
Campaign:
Now spawns maniple transport on start, retreat zone now always on shuttle to avoid problems with getting correct location
GUI button added different tooltip when initiated
Menus:
Options- graphics menu added preview
Setup menu improved spacing, added tab for Recommendations
Early Access menu renamed to Reviews, improved spacing
Story:
Saviour Thrust movie added sound effects
Reaper Brothers movie now uses door sound
Reaper No Return movie now uses reaper movement sound
Reaper In The End movie now uses reaper kill, story message sounds
Base point and click Saviour fixed using Wraith colours
Source
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