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Steam News7 November 20232y ago

LK v6.04 Difficulty Increase, General Improvements for Final Release

Gameplay: AI attack mode now first attains LoS before approaching Enemy AI pathfinding now checks for terrain and enemies Peon missiles fixed not checking for LoS Peon missiles fixed firing on first turn without LoS Ene

Full notes

Full Lone King update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

9 fixes5 additions10 changes1 removal
  • Gameplay
  • Maps
  • Fixes
  • Balance
  • UI and audio
changedGameplay:
changedEnemy AI pathfinding now checks for terrain and enemies
fixedPeon missiles fixed not checking for LoS
fixedPeon missiles fixed firing on first turn without LoS
fixedEnemy Heavy Gunner fixed firing missiles without LoS
fixedunit_is_visible_LoSFoV() fixed not setting angle variable, crashing the game
Heat Damage increased range reduction12Heat Damage increased range reduction increased, buff

Lone King changes

changedGameplay:
changedEnemy AI pathfinding now checks for terrain and enemies
fixedPeon missiles fixed not checking for LoS
fixedPeon missiles fixed firing on first turn without LoS
fixedEnemy Heavy Gunner fixed firing missiles without LoS

Gameplay:

  • AI attack mode now first attains LoS before approaching

  • Enemy AI pathfinding now checks for terrain and enemies

  • Peon missiles fixed not checking for LoS

  • Peon missiles fixed firing on first turn without LoS

  • Enemy Heavy Gunner fixed firing missiles without LoS

  • unit_is_visible_LoSFoV() fixed not setting angle variable, crashing the game

  • Reaper Blades jamming on bosses now counts as 50 enemies

  • Reaper Blades jamming defect fixed going over 100%

Templar:

  • Heat Damage defect fixed not working

  • Heat Damage now reduces damage

  • Heat Damage increased range reduction from 1 to 2, now shows reductions on tooltip stats

  • Thrust Boost removed cooldown from tooltip text

  • Fixed thrust boost range showing as normal movement range

GUI:

  • Enemy window AI state improved

  • Damage over Time status image improved

  • Templar smoke fixed not showing on GUI statuses

  • Templar Smoke in-game tooltip moved timer from tooltip text to tt stats, and added description of it blinding

Campaign:

  • Now spawns maniple transport on start, retreat zone now always on shuttle to avoid problems with getting correct location

  • GUI button added different tooltip when initiated

Menus:

  • Options- graphics menu added preview

  • Setup menu improved spacing, added tab for Recommendations

  • Early Access menu renamed to Reviews, improved spacing

Story:

  • Saviour Thrust movie added sound effects

  • Reaper Brothers movie now uses door sound

  • Reaper No Return movie now uses reaper movement sound

  • Reaper In The End movie now uses reaper kill, story message sounds

  • Base point and click Saviour fixed using Wraith colours

Source

Steam News / 7 November 2023

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