Full notes
Full Lone King update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Balance
- UI and audio
Lone King changes
Gameplay:
Expansion abilities now available at difficulty level 1
Enemy equipment is now available without the expansion to increase difficulty
Enemy weapon lock-on angle is now different for several units
Mines and holograms fixed communicating player location to allies
Wraith, Burner fixed always have stat reductions
Saviour, Reaper, Argent added stat reductions at difficulty level 2, and set base values to original development values
Missiles sensors fixed always following player, reworked to follow when they or enemy has LoS
Enemy Shotgunner:
Fixed plasma barrier landing on player
Fixed triggering at all distances
Fixed not turning off when no target
Fixed not using animation
Campaign:
Fixed retreat zones spawning at wrong locations
Fixed not spawning enemy abilities
Burner Blaster
Reworked to only hit each enemy once with maximum damage
Added hit animations, end of beam
Enemy AI:
AI state is now shown on Enemy GUI window
Pathing improved
Movement range now scales with game difficulty
Fixed not getting close enough to investigation point
GUI:
Expansion abilities now use button colour to indicate they can be pressed
Damage Over Time effects are now shown on Enemy GUI window
Burner Ioniser tt stats added max range
Source
Changelog.gg summarizes and formats this update. How we read updates.
