In this update6
Full notes
Full LithoBreak update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
LithoBreak changes
Good news, survivors! You’re finally mortal.
In this update, we’ve given your character what every space engineer secretly dreams of: the ability to die in horrible and preventable ways.
What’s Inside
☠️ Player Death (It’s About Time)
Your body is now a fragile meat-based system. Keep it alive by managing:
Oxygen – run out, and you’ll experience nothing in short order.
Temperature – overheating or freezing both do what you’d expect.
Hunger – starving takes longer, but it’s not a pleasant way to test your medical bay.
Meteors – bringing an impactful way to go out.
Respawn protocols are still loosely defined — so maybe take care of yourself.
🎒 The EvaPack™
You now start with an equippable EvaPack backpack, designed for the modern lunar wanderer who doesn’t enjoy suffocating.
Install an Oxygen Tank and Battery Pack to extend your time outside.
The battery powers a heat pump that regulates your body temperature.
Bonus: you look 32% cooler wearing it.
Remember: batteries don’t recharge themselves, and neither do you.
🍱 Food Rations — You Decide
We’re adding survival rations soon, and we need your help deciding what goes on the menu. Should LithoBreak serve:
Vacuum-sealed lasagna?
Rehydrated noodles?
Freeze-dried regret?
Join our Discord and tell us what space cuisine you think should keep the Liberty Coalition alive (and arguing).
🌕 Ongoing Updates Every Full Moon
As always, main branch updates will continue on each full moon. Next up: New Suit and more ways to die.
Patch Notes Summary
Added player death (congrats).
Added survival stats: Oxygen, Hunger, Body Temp.
Added EvaPack backpack + modules (O₂ Tank, Battery Pack).
Core systems for upcoming survival expansion.
Fixed “immortality” bug. You’re welcome.
🪐 LithoBreak: Build, Repair, Survive (Or Don’t) — The Tau Ceti Labs Team
Source
Changelog.gg summarizes and formats this update. How we read updates.
