Full notes
Full Linear Calamity update
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What changed
- UI and audio
- Balance
- Gameplay
Linear Calamity changes
LINEAR CALAMITY HAS BEEN RELEASED!
After all of this time waiting, I'm proud to announce I've finished the game and already have released it on the 21st, as I'm a solo developer, even after a lot of time testing the game, I may have missed a few bugs, hopefully nothing too game-breaking.
On the full release there are 3 different endings, all related to giving enough souls to the right character, the game takes a bit over 2 hours to beat once you know what you're doing.
My tip is to play on the hardest version and suffer as much as possible trying to get sanity to completely avoid the monster.
Also, you can easily get a bunch of souls in Death's Dark as long as you get rid of the pigs (and as long as you're able to also survive the specters at night).
As much as I'd like to have a lot of translations, I really can't afford anyone to do it and also wouldn't want to use AI to do it. For now only English and PT-BR, if anyone has the patience and skill to translate it to any other language, you can contact me on discord.
I should've posted this yesterday, but the day was very chaotic and didn't have the chance to say this earlier.
Anyways, I'm taking a break from updates since this project really gave me a massive burnout during the last few weeks. I hope to keep updating the game every now and then whenever I get tired from working on my new projects.
Source
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