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Steam News2 August 202511mo ago

THE GREAT REWORK

The game got a massive rework, but don't worry, I'll guide you through everything. Before it was a basic generic shooting roguelite on a topdown 2D perspective... boring.

In this update3

Full notes

Full Linear Calamity update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions4 changes0 removals
  • Gameplay
  • UI and audio
  • Maps
  • Events
addedBut first some yapping about where I've been, if you care.Until I got back to playing some games I liked, such as darkest dungeon and something clicked after I played through some weeks and stumbled into the thing from the stars and I had an idea to go back to Linear Calamity with some new found passion. Also, yeah, college sucks and I got burn out from it but anyways.
changedTHE NEW LINEAR CALAMITYNow the game works as a normal horror game, I decided to play a lot with sounds and how they would affect the game, my early prototype had some potential to a weird sound visualization...
changedTHE NEW LINEAR CALAMITYAs you can see, those white lines are sound.
changedTHE NEW LINEAR CALAMITYAnd they bounce around revealing the map.
changedTHE NEW LINEAR CALAMITYLater I changed the character design and everything else.
addedTHE NEW LINEAR CALAMITYYeah, I still use a lot of the roguelike formula, but with a twist, instead of having those "oh I find coins and upgrade my meta character on the hub" I'm using more events that shape and unlock new things during a run, knowledge is your best weapon here.

Linear Calamity changes

addedUntil I got back to playing some games I liked, such as darkest dungeon and something clicked after I played through some weeks and stumbled into the thing from the stars and I had an idea to go back to Linear Calamity with some new found passion. Also, yeah, college sucks and I got burn out from it but anyways.
changedNow the game works as a normal horror game, I decided to play a lot with sounds and how they would affect the game, my early prototype had some potential to a weird sound visualization...
changedAs you can see, those white lines are sound.
changedAnd they bounce around revealing the map.
changedLater I changed the character design and everything else.

The game got a massive rework, but don't worry, I'll guide you through everything.

Before it was a basic generic shooting roguelite on a topdown 2D perspective... boring.

(Not that it was bad, but that wasn't what I really had in mind...)

The new Linear Calamity and how it works

Now as you can see, I basically remade the game from ground up.

But first some yapping about where I've been, if you care.

After my PC got fried up, I got really demotivated to work on the old linear calamity and eventually this lead to me abandoning the project entirely...

Until I got back to playing some games I liked, such as darkest dungeon and something clicked after I played through some weeks and stumbled into the thing from the stars and I had an idea to go back to Linear Calamity with some new found passion. Also, yeah, college sucks and I got burn out from it but anyways.

THE NEW LINEAR CALAMITY

Now the game works as a normal horror game, I decided to play a lot with sounds and how they would affect the game, my early prototype had some potential to a weird sound visualization...

Steam post image

As you can see, those white lines are sound.

And they bounce around revealing the map.

BUT WAIT THERE'S MORE

Steam post image

I started working with an inventory and got rid of the old shooting robot things, it wasn't really what I had in mind. Also light decreases over time, so you need to keep looking for torches if you want to keep seeing.

Later I changed the character design and everything else.

Steam post imageAnd now the game is a survival horror with all of the secrets you will suffer a lot to find! JUST LIKE THE OLD GAME!

Yeah, I still use a lot of the roguelike formula, but with a twist, instead of having those "oh I find coins and upgrade my meta character on the hub" I'm using more events that shape and unlock new things during a run, knowledge is your best weapon here.

Keep yourself sane...

AND BURN

BURN THE WITCH!

Source

Steam News / 2 August 2025

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