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Steam News2 December 20241y ago

The road to digestion

Hi everyone! In recent weeks we’ve been working on many features, we’re going to list some of the major ones below.

Full notes

Full Lifecraft update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes4 additions2 changes0 removals
  • Gameplay
  • UI and audio
changedPreviously, bubble paths were zig-zagging between chunks, which didn’t feel quite right. We’ve reprogrammed them so that bubble paths are now direct, making them look more organic and move faster.
addedWe’ve introduced hemocytes (tiny defensive creatures) as a new type of extracellular defense. You’ll need to breed and grow them. They have their own unique minds and automatically decide where to patrol, defending your extracellular zones from bacterial activity. This brings new extracellular structures: the incubator, the feeder and the niche.
addedAlmost all the extracellular structures have been redrawn in much more detail to keep the look cohesive with the intracellular zones. Extracellular walls are now thick, as they should be, and structures no longer look pixelated. All buildings now have new unique sound effects, adding to the gurgly experience!
addedDiffusers, Dispatchers, and Retrievers have been revamped, and each one now has its primitive version that works without power, offering more options.
changedWe’re continually implementing lots of quality-of-life improvements, UI updates, and overall polish to enhance the game. We feel the game is much more mature now; it flows better in many ways!
addedExpect a new nightly build in the next few days, as we keep working on the public release. We'll keep you posted!

Lifecraft changes

changedPreviously, bubble paths were zig-zagging between chunks, which didn’t feel quite right. We’ve reprogrammed them so that bubble paths are now direct, making them look more organic and move faster.
addedWe’ve introduced hemocytes (tiny defensive creatures) as a new type of extracellular defense. You’ll need to breed and grow them. They have their own unique minds and automatically decide where to patrol, defending your extracellular zones from bacterial activity. This brings new extracellular structures: the incubator, the feeder and the niche.
addedAlmost all the extracellular structures have been redrawn in much more detail to keep the look cohesive with the intracellular zones. Extracellular walls are now thick, as they should be, and structures no longer look pixelated. All buildings now have new unique sound effects, adding to the gurgly experience!
addedDiffusers, Dispatchers, and Retrievers have been revamped, and each one now has its primitive version that works without power, offering more options.
changedWe’re continually implementing lots of quality-of-life improvements, UI updates, and overall polish to enhance the game. We feel the game is much more mature now; it flows better in many ways!

Hi everyone! In recent weeks we’ve been working on many features, we’re going to list some of the major ones below.

Pathfinding system has been completely revamped, which is laying the groundwork for more advanced features like hemocytes breeding (more on that later).

Previously, bubble paths were zig-zagging between chunks, which didn’t feel quite right. We’ve reprogrammed them so that bubble paths are now direct, making them look more organic and move faster.

We’ve introduced hemocytes (tiny defensive creatures) as a new type of extracellular defense. You’ll need to breed and grow them. They have their own unique minds and automatically decide where to patrol, defending your extracellular zones from bacterial activity. This brings new extracellular structures: the incubator, the feeder and the niche.

Almost all the extracellular structures have been redrawn in much more detail to keep the look cohesive with the intracellular zones. Extracellular walls are now thick, as they should be, and structures no longer look pixelated. All buildings now have new unique sound effects, adding to the gurgly experience!

We’ve also started working on a casual mode, which is coincidentally also a mod. This should open the doors to people who think the game is a bit too complicated, making it more accessible to a wider audience.

Diffusers, Dispatchers, and Retrievers have been revamped, and each one now has its primitive version that works without power, offering more options.

We’re continually implementing lots of quality-of-life improvements, UI updates, and overall polish to enhance the game. We feel the game is much more mature now; it flows better in many ways!

Expect a new nightly build in the next few days, as we keep working on the public release. We'll keep you posted!

We’ve probably left out a lot of stuff, as usual follow us on Discord where you can see the progress since we post there frequently.

Thanks for reading :)

Source

Steam News / 2 December 2024

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