Full notes
Full Lifecraft update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone!
What changed
- Gameplay
- Maps
- Fixes
- UI and audio
Lifecraft changes
Welcome to our newest patch, v0.1.0e.
This version comes from the nightly branch to bring to everyone lysosomes and a new algorithm for item transportation on tubules!
Lysosomes can be used to recycle structures and they will have future purposes with next upcoming big update (someone said digestion?).
The microtubules flow, as explained in a previous devlog, has been changed to behave more naturally, with less intervention and frustration from your part. We feel like this new mechanics can override the existing one and it should work out of the box on your existing worlds, with just minor issues.
We also added a pathways view (can be opened with P) which show how elements of the game interact between themselves, to give you a overall idea of what you are supposed to do. It's still experimental and we plan to expand it with all the included mechanics to be a navigable map for all of you!
In addition some issues has been fixed and improved, have fun and stay tuned for future updates! Remember: Body must grow!
Here is the full changelog:
Fixed issues with items on microtubules which were getting stuck
Added polarization of microtubules which will allow movement according to layout
Added pathways view (button in top left bar, bound to key P, still WIP)
Added lysosome zone used to recycle materials (and for future purposes)
Added catabolyzer building which dismantle items
Added membrane transporters used for lysosome
Fixed help notifications which were reappearing on game load
Fixed sandbox popup menu positioning with UI scale > 1.0
Fixed cotransporter arrows which were disappearing when transporter had items
Added experimental building shadows graphics enhancement
Stockpiles and infinite container in sandbox can now be filled with categories of items
Added object overlay info to workbench
Added object overlay info to energy supplier
Added transporter mode symbols to recipe tooltip
Added layer allowance of structures in their tooltip
Added some animated tips
Added unconfigured symbol to membrane transporter without transporter set
Added option to hide work in progress evolution tree nodes (enabled by default)
Trivia and tips are now localizable
Improved French translation (thanks Ookamiko)
Improved Chinese translation (thanks Ulire)
Source
Changelog.gg summarizes and formats this update. How we read updates.
