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Steam News30 May 20242y ago

v0.1.0e - Lysosomes and polarization

Hello everyone! Welcome to our newest patch, v0.1.0e. This version comes from the nightly branch to bring to everyone lysosomes and a new algorithm for item transportation on tubules!

Full notes

Full Lifecraft update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone!

What changed

5 fixes18 additions2 changes0 removals
  • Gameplay
  • Maps
  • Fixes
  • UI and audio
addedThis version comes from the nightly branch to bring to everyone lysosomes and a new algorithm for item transportation on tubules!
addedLysosomes can be used to recycle structures and they will have future purposes with next upcoming big update (someone said digestion?).
addedThe microtubules flow, as explained in a previous devlog, has been changed to behave more naturally, with less intervention and frustration from your part. We feel like this new mechanics can override the existing one and it should work out of the box on your existing worlds, with just minor issues.
addedWe also added a pathways view (can be opened with P) which show how elements of the game interact between themselves, to give you a overall idea of what you are supposed to do. It's still experimental and we plan to expand it with all the included mechanics to be a navigable map for all of you!
fixedIn addition some issues has been fixed and improved, have fun and stay tuned for future updates! Remember: Body must grow!
fixedFixed issues with items on microtubules which were getting stuck

Lifecraft changes

addedThis version comes from the nightly branch to bring to everyone lysosomes and a new algorithm for item transportation on tubules!
addedLysosomes can be used to recycle structures and they will have future purposes with next upcoming big update (someone said digestion?).
addedThe microtubules flow, as explained in a previous devlog, has been changed to behave more naturally, with less intervention and frustration from your part. We feel like this new mechanics can override the existing one and it should work out of the box on your existing worlds, with just minor issues.
addedWe also added a pathways view (can be opened with P) which show how elements of the game interact between themselves, to give you a overall idea of what you are supposed to do. It's still experimental and we plan to expand it with all the included mechanics to be a navigable map for all of you!
fixedIn addition some issues has been fixed and improved, have fun and stay tuned for future updates! Remember: Body must grow!

Welcome to our newest patch, v0.1.0e.

This version comes from the nightly branch to bring to everyone lysosomes and a new algorithm for item transportation on tubules!

Lysosomes can be used to recycle structures and they will have future purposes with next upcoming big update (someone said digestion?).

The microtubules flow, as explained in a previous devlog, has been changed to behave more naturally, with less intervention and frustration from your part. We feel like this new mechanics can override the existing one and it should work out of the box on your existing worlds, with just minor issues.

We also added a pathways view (can be opened with P) which show how elements of the game interact between themselves, to give you a overall idea of what you are supposed to do. It's still experimental and we plan to expand it with all the included mechanics to be a navigable map for all of you!

In addition some issues has been fixed and improved, have fun and stay tuned for future updates! Remember: Body must grow!

Here is the full changelog:

  • Fixed issues with items on microtubules which were getting stuck

  • Added polarization of microtubules which will allow movement according to layout

  • Added pathways view (button in top left bar, bound to key P, still WIP)

  • Added lysosome zone used to recycle materials (and for future purposes)

  • Added catabolyzer building which dismantle items

  • Added membrane transporters used for lysosome

  • Fixed help notifications which were reappearing on game load

  • Fixed sandbox popup menu positioning with UI scale > 1.0

  • Fixed cotransporter arrows which were disappearing when transporter had items

  • Added experimental building shadows graphics enhancement

  • Stockpiles and infinite container in sandbox can now be filled with categories of items

  • Added object overlay info to workbench

  • Added object overlay info to energy supplier

  • Added transporter mode symbols to recipe tooltip

  • Added layer allowance of structures in their tooltip

  • Added some animated tips

  • Added unconfigured symbol to membrane transporter without transporter set

  • Added option to hide work in progress evolution tree nodes (enabled by default)

  • Trivia and tips are now localizable

  • Improved French translation (thanks Ookamiko)

  • Improved Chinese translation (thanks Ulire)

Source

Steam News / 30 May 2024

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