What changed
0 fixes0 additions1 change0 removals
changedCommunity Feedback The community has spoken and in our upcoming ranger patch we will introduce a map for reference and team waypoint sharing. Class Changes Fixed a bug causing the Temporal Resonance ability to not limit its echos. Fixed a bug with berserker where Crushing Blow was causing half of its expected damage. Client Changes Fixed an issue with stale steam authentication preventing a game from starting, players that miss this check will be returned to the lobby. Fixed several character animation locking issues with respect to interaction and player input. Players will no longer experience an inability to attack. Fixed several UI issues regarding UI elements not "Sticking" to the mouse when moving and not saving their locations between sessions. Fixed a bug causing mouse sensitivity to not save correctly. Server Changes Severs have been switched to Duo only until we introduce the ranger class next week. Servers will now start after 2 minutes no matter how many players have joined, however if 100 players have joined the match will start in 10 seconds. Shroud visual effects are now triggered from the client side to ensure its accuracy in timing. Known Issues On clients that fail steam authentication when joining a game, resulting in a character that didn't load properly (bald for example) we are retrying the authentication however, under certain conditions the player customization or healthbars will not load fully. A load failure will not prevent the game from starting. In other situations the player and their party might be rejected by the server, this is only temporary until we can collect more information about this joining issue.
Lifeblood changes
changedCommunity Feedback The community has spoken and in our upcoming ranger patch we will introduce a map for reference and team waypoint sharing. Class Changes Fixed a bug causing the Temporal Resonance ability to not limit its echos. Fixed a bug with berserker where Crushing Blow was causing half of its expected damage. Client Changes Fixed an issue with stale steam authentication preventing a game from starting, players that miss this check will be returned to the lobby. Fixed several character animation locking issues with respect to interaction and player input. Players will no longer experience an inability to attack. Fixed several UI issues regarding UI elements not "Sticking" to the mouse when moving and not saving their locations between sessions. Fixed a bug causing mouse sensitivity to not save correctly. Server Changes Severs have been switched to Duo only until we introduce the ranger class next week. Servers will now start after 2 minutes no matter how many players have joined, however if 100 players have joined the match will start in 10 seconds. Shroud visual effects are now triggered from the client side to ensure its accuracy in timing. Known Issues On clients that fail steam authentication when joining a game, resulting in a character that didn't load properly (bald for example) we are retrying the authentication however, under certain conditions the player customization or healthbars will not load fully. A load failure will not prevent the game from starting. In other situations the player and their party might be rejected by the server, this is only temporary until we can collect more information about this joining issue.
Community Feedback The community has spoken and in our upcoming ranger patch we will introduce a map for reference and team waypoint sharing. Class Changes Fixed a bug causing the Temporal Resonance ability to not limit its echos. Fixed a bug with berserker where Crushing Blow was causing half of its expected damage. Client Changes Fixed an issue with stale steam authentication preventing a game from starting, players that miss this check will be returned to the lobby. Fixed several character animation locking issues with respect to interaction and player input. Players will no longer experience an inability to attack. Fixed several UI issues regarding UI elements not "Sticking" to the mouse when moving and not saving their locations between sessions. Fixed a bug causing mouse sensitivity to not save correctly. Server Changes Severs have been switched to Duo only until we introduce the ranger class next week. Servers will now start after 2 minutes no matter how many players have joined, however if 100 players have joined the match will start in 10 seconds. Shroud visual effects are now triggered from the client side to ensure its accuracy in timing. Known Issues On clients that fail steam authentication when joining a game, resulting in a character that didn't load properly (bald for example) we are retrying the authentication however, under certain conditions the player customization or healthbars will not load fully. A load failure will not prevent the game from starting. In other situations the player and their party might be rejected by the server, this is only temporary until we can collect more information about this joining issue.