Full notes
Full Lifeblood update
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What changed
- Store
New Class - Crusader Crusader
Few remain as righteous and vigilant as the Crusader; those who believe in a higher purpose, to give protection to the weak and mete out justice to those deemed unworthy, find themselves seeking the path of these saviors. As upholders of the sacred teachings of the Gods, Crusaders shield allies from harm and bestow their blessings upon others. - Uses Sword/Shield and Plate Armor - Primary Stat: Strength/Intellect Hybrid - Resource: Divinity - Crusaders generate Divinity passively and by taking damage - Primary Attack Deals damage and heals for 50% of the damage done - Secondary Attack Deals damage and slows enemies hit by 40% for 4s.
Abilities
Inquisition - Cost: 0 Divinity - Range: 30m - Cast Time: 2s - 45s Cooldown - The Crusader teleports all enemies within range to their location as well as destroying any temporary player objects.
Hallowed Ground - Cost
0 Divinity - Range: 30m - Cast Time: 1s - 30s Cooldown - The Crusader slams the ground at their feet knocking down all enemies within range.
Aegis - Cost
0 Divinity - Range: 0m - Cast Time: Instant - 25s Cooldown - The Crusader places a holy barrier at their feet that lasts 15s that destroys enemy projectiles that hit it without triggering any of the projectiles effects.
Bolstering Presence - Cost
500 Divinity - Range: 30m - Cast Time: Instant - 3s Cooldown - Reduces damage taken by friendly players within range of the Crusader by 10%. 500 Divinity per Second Light's Grace - Cost: 750 Divinity - Range: 30m - Cast Time: Instant - 3s Cooldown - Heals friendly players within range of the Crusader for x every second. 750 Divinity per Second.
Martyr's Wake - Cost
500 Divinity - Range: 30m - Cast Time: Instant - 3s Cooldown - Redirects 40% of all damage taken by friendly players within range to the Crusader. 500 Divinity per Second.
Crusade - Cost
250 Divinity - Range: 30m - Cast Time: Instant - 3s Cooldown - Increases movement speed of all friendly players within range by 30%. 250 Divinity per Second.
Seraphim - Cost
0 Divinity - Range: 0m - Cast Time: Instant - 90s Cooldown - Reduces damage taken by 20% for 6s. If the Crusader takes fatal damage during this effect, instead the Crusader heals for 20% of their maximum health.
Retribution - Cost
0 Divinity - Range: 0m - Cast Time: 1s - 30 Cooldown - The Crusader teleports to a friendly player healing them for x and granting the Crusader 1000 Divinity.
UI Changes
Added Class Customization Window to Lobby: - The Class Customization window will be used to select talents for classes and customize the visual appearance of your abilities. - You can currently find descriptions of Classes and their abilities so that you may learn more about a class before playing it in-game.
Upgrades
- Fully upgraded items no longer show an upgrade info section in their tooltip. - The error message received when upgrading a Tier 3 item is now correct.
Skin Changes
- Skins may now be salvaged upon opening if they are a duplicate - Skins may now be transferred to your steam inventory if they are a duplicate(Skins in the steam inventory that are not in game do not currently transfer, this will be rectified in a coming minor patch(1.0.1)) - Skins are now organized by set Combat: - Consumables now automatically equip when you pick up your first of the game - All abilities that knockdown now have a universal 15s internal cooldown per player. ex: Player A is a Berserker and Player B is a Berserker, Player A kicks Player C, Player C gets knocked down. Player B follows up with his kick, Player C is immune.
Assassin
- Increased hit radius of Hamstring - Reduced damage of Primary and Secondary attacks by 50% Bug Fixes: - Resolved Issue of being able to see chests from great distances - Tooltips no longer get stuck open when using the Mouse Lock Keybind Added Several anti-cheat measures to immediately VAC ban players that attempt to tamper with data in transit. Resolved a bug that caused players to be silently removed from queue when players left their matchmaking group.
Source
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