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Steam News5 August 20187y ago

Pre-Release 0.8.2 Patch Notes 7/30

Berserker Charge now happens almost instantly and is much more reliable on hills, Charge no longer causes visual artfacts and knocks down enemy players when hit.

Full notes

Full Lifeblood update

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What changed

0 fixes2 additions0 changes2 removals
  • Gameplay
  • Balance
  • UI and audio
removedBerserkerCharge now happens almost instantly and is much more reliable on hills, Charge no longer causes visual artfacts and knocks down enemy players when hit.
addedSpellslingerAuto-attacks have been made much more visible. - Wormhole can now be cast up hill, its portals are now ALWAYS aligned in the correct direction - Supernova has had its damage reduced slightly.
removedRangerReduced the cost of Prevailing Winds. - The camera should no longer jitter when ADS. - Driving Shot no longer causes hit players to get stuck simulating the knockback. - Driving Shot no longer fails to cleanup when colliding with objects - Shimmering Shot no longer fails to cast when the ranger has more than 35% Haste. - The ranger now correctly produces humanoid sounds - When the ranger is downed during ADS, you now correctly switch back to your usual camera.
addedBug FixesYou can now correctly rebind movement keys - It is no longer possible to "lose" keybinds - Energy potions now correctly restore energy instead of HP. - The consumable bar now correctly shows if you are out of the equipped potion.

Berserker

  • Charge now happens almost instantly and is much more reliable on hills, Charge no longer causes visual artfacts and knocks down enemy players when hit.

Spellslinger

  • Auto-attacks have been made much more visible. - Wormhole can now be cast up hill, its portals are now ALWAYS aligned in the correct direction - Supernova has had its damage reduced slightly.

Ranger

  • Reduced the cost of Prevailing Winds. - The camera should no longer jitter when ADS. - Driving Shot no longer causes hit players to get stuck simulating the knockback. - Driving Shot no longer fails to cleanup when colliding with objects - Shimmering Shot no longer fails to cast when the ranger has more than 35% Haste. - The ranger now correctly produces humanoid sounds - When the ranger is downed during ADS, you now correctly switch back to your usual camera.

Bug Fixes

  • You can now correctly rebind movement keys - It is no longer possible to "lose" keybinds - Energy potions now correctly restore energy instead of HP. - The consumable bar now correctly shows if you are out of the equipped potion.

Source

Steam News / 5 August 2018

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