Full notes
Full Lifeblood update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
Berserker
Charge now happens almost instantly and is much more reliable on hills, Charge no longer causes visual artfacts and knocks down enemy players when hit.
Spellslinger
Auto-attacks have been made much more visible. - Wormhole can now be cast up hill, its portals are now ALWAYS aligned in the correct direction - Supernova has had its damage reduced slightly.
Ranger
Reduced the cost of Prevailing Winds. - The camera should no longer jitter when ADS. - Driving Shot no longer causes hit players to get stuck simulating the knockback. - Driving Shot no longer fails to cleanup when colliding with objects - Shimmering Shot no longer fails to cast when the ranger has more than 35% Haste. - The ranger now correctly produces humanoid sounds - When the ranger is downed during ADS, you now correctly switch back to your usual camera.
Bug Fixes
You can now correctly rebind movement keys - It is no longer possible to "lose" keybinds - Energy potions now correctly restore energy instead of HP. - The consumable bar now correctly shows if you are out of the equipped potion.
Source
Changelog.gg summarizes and formats this update. How we read updates.
