What changed
1 fix0 additions0 changes0 removals
fixedClass Added: Ranger Ranger Abilities: Cinder Shot - Cost: 25 Moxy Instant Cast Imbues the next aimed arrow shot with a flame effect burning enemies for x damage over 10s. Venom Sting - Cost: 25 Moxy - Instant Cast - Coats the Rangers next aimed shot with venom, poisoning enemies hit. Deals x damage over 10s. Razor Arrow - Cost : 50 Moxy - Instant Cast -Swaps the Rangers next aimed shot with a razor tipped arrow, enemies hit take 20% increased physical damage for 10s with a cooldown of 8 seconds. Explosive Arrow - Cost: 75 Moxy - Instant Cast - Swaps the Rangers next aimed shot with an explosive tipped arrow that explodes 3s after hitting an enemy or a solid object dealing x damage to all enemies hit and increasing magic damage taken by 10% for seconds and having a cooldown of 8 seconds. Volley - Cost: 100 Moxy - 1.7s Cast - 15m Range - Releases a volley of arrows in front of the Ranger for 3s dealing x damage to all enemies inside its area each second. Driving Shot - Cost: 100 Moxy - Instant Cast - 30m Range - The Ranger fires an imbued arrow that deals damage to all enemies in its path and knocking them to the side and has a cooldown of 45s. Shimmering Shot - Cost: 25 Moxy - 1.0s Cast - 30m Range - 25s Cooldown - The Ranger fires a magical arrow, upon impact or reaching its maximum range the ranger teleports to the arrows location. Prevailing Winds - Cost 150 Moxy - 1.75s Cast - 30m Range - 60s Cooldown - Infuses the ranger and their allies with the power of the wind. Increasing their movement speed by 50% for 10s. Added control: Mouse Unlock Allows you to unlock your mouse without having a UI window open. If a UI window is already open it closes all open UI windows and relocks the mouse. Default key binding is "Tab" this key binding currently cannot be changed. Added Control: Camera Unlock Allows you to unlock your camera to get better view with a freelook style camera. Default Key binding is "\" New Feature: Shrines Shrines can be found in the inner rings of the map, at shrines players can exchange a portion of their health for accessories. Shrines have a limited number of uses and will deactivate once fully used up. New Equipment Type: Accessories Accessories are rings and necklaces, these special types of equipment possess stats that currently cannot be acquired anywhere else such as Life steal, Spell Resist or Parry. Added UI Element: Menu Bar The menu bar can be found in the bottom right hand corner of the in-game UI, this element allows you an at a glance view of the key bindings associated with your UI windows. You can also use the buttons to directly access these windows with a mouse click. Added UI Element: Kill Feed This element can be found in the bottom left hand corner of the in-game UI, this element allows you to see who died, when and by whom. Added Game Setting: Motion Blur toggle support was added. Game-Play and Visual changes: Visual Effects should no longer default to the lowest setting when optimizing video settings. Increased Visibility of the spellslingers primary attack. Improved Accuracy of the shrouds damage effect, it should no longer wait until players are 15m + inside of its bounds to start dealing damage. Spellslingers Supernova has been revamped, it now no longer pulls players in instead it deals more damage and only pushes back enemy players. Berserkers Charge has a new visual effect and now happens "almost" instantly, this greatly reduces the visual impairment involved and provides a much smoother and more predictable experience. Sound Additions: Footstep sounds have been added for the various terrain you may be walking on, and is hearable from a distance. Battle Royale has added Match begin music as well as Match loss, and Match won music. Numerous menu interaction sounds have been added. Bug Fixes: Resolved a bug causing player movement to feel sluggish after equipping a weapon. Resolved a bug causing player movement to feel jittery as if rapidly desyncing.(You weren't we promise) All classes have been heavily rebalanced to accommodate the new class balance environment. Steam back end services replaced (Massive) Lifeblood no longer uses steam for any of its backend services such as matchmaking. All in-game purchases are still processed via steam. The ability to put skins into your steam inventory will be returning soon with the overhaul of the skin management system. This major overhaul was an extreme effort to provide the most seamless matchmaking and stress-free experience possible. This new backend lays the groundwork for some really cool features coming in the near future. This also brings a few bug fixes. Back-end Fixes: Resolved a bug causing player currency to not update appropriately after a game. Resolved a bug causing games not to start due to player information not making it through the steam pipe. Resolved a bug causing "dead" player parties to congest and break the matchmaking system. Resolved a bug causing duplicate UI elements and the "all black" character phenomenon that left players without any customization data. Resolved a bug causing chests to not correctly purchase when using in-game currency. Reduced the time required to open loot crates due to not waiting on steam. Player Customization information is no longer stored locally and therefore no longer need the steam cloud to function. Map Updates Green Mountain Falls BR map has had a number of updates in preparation for the ranger patch. Shrines have been added to the inner rings of the map, there are currently 11 to locate! The center has been chopped from one large piece into 64 smaller pieces this should dramatically improve end game performance. The spawns for the first 20 players have also been chopped up into another 64 smaller pieces, this should dramatically improve load times and overall performance of the game. The areas that have been chopped received some aesthetic updates to include cliffs, rocks, and painted variations of landscape. There is a new water feature in the first set of mountain ranges, I will be adding more around the ring as well as other unique areas of interest in future patches. Map Fixes A few areas where you could get stuck in holes descending the cliff face have been filled. 3 complete towns were missing loot chest spawns which have been fixed. Some trees that were clipping into towns and rock cliffs have been cleaned up. Some areas where large trees should not be growing have been removed.
Lifeblood changes
fixedClass Added: Ranger Ranger Abilities: Cinder Shot - Cost: 25 Moxy Instant Cast Imbues the next aimed arrow shot with a flame effect burning enemies for x damage over 10s. Venom Sting - Cost: 25 Moxy - Instant Cast - Coats the Rangers next aimed shot with venom, poisoning enemies hit. Deals x damage over 10s. Razor Arrow - Cost : 50 Moxy - Instant Cast -Swaps the Rangers next aimed shot with a razor tipped arrow, enemies hit take 20% increased physical damage for 10s with a cooldown of 8 seconds. Explosive Arrow - Cost: 75 Moxy - Instant Cast - Swaps the Rangers next aimed shot with an explosive tipped arrow that explodes 3s after hitting an enemy or a solid object dealing x damage to all enemies hit and increasing magic damage taken by 10% for seconds and having a cooldown of 8 seconds. Volley - Cost: 100 Moxy - 1.7s Cast - 15m Range - Releases a volley of arrows in front of the Ranger for 3s dealing x damage to all enemies inside its area each second. Driving Shot - Cost: 100 Moxy - Instant Cast - 30m Range - The Ranger fires an imbued arrow that deals damage to all enemies in its path and knocking them to the side and has a cooldown of 45s. Shimmering Shot - Cost: 25 Moxy - 1.0s Cast - 30m Range - 25s Cooldown - The Ranger fires a magical arrow, upon impact or reaching its maximum range the ranger teleports to the arrows location. Prevailing Winds - Cost 150 Moxy - 1.75s Cast - 30m Range - 60s Cooldown - Infuses the ranger and their allies with the power of the wind. Increasing their movement speed by 50% for 10s. Added control: Mouse Unlock Allows you to unlock your mouse without having a UI window open. If a UI window is already open it closes all open UI windows and relocks the mouse. Default key binding is "Tab" this key binding currently cannot be changed. Added Control: Camera Unlock Allows you to unlock your camera to get better view with a freelook style camera. Default Key binding is "\" New Feature: Shrines Shrines can be found in the inner rings of the map, at shrines players can exchange a portion of their health for accessories. Shrines have a limited number of uses and will deactivate once fully used up. New Equipment Type: Accessories Accessories are rings and necklaces, these special types of equipment possess stats that currently cannot be acquired anywhere else such as Life steal, Spell Resist or Parry. Added UI Element: Menu Bar The menu bar can be found in the bottom right hand corner of the in-game UI, this element allows you an at a glance view of the key bindings associated with your UI windows. You can also use the buttons to directly access these windows with a mouse click. Added UI Element: Kill Feed This element can be found in the bottom left hand corner of the in-game UI, this element allows you to see who died, when and by whom. Added Game Setting: Motion Blur toggle support was added. Game-Play and Visual changes: Visual Effects should no longer default to the lowest setting when optimizing video settings. Increased Visibility of the spellslingers primary attack. Improved Accuracy of the shrouds damage effect, it should no longer wait until players are 15m + inside of its bounds to start dealing damage. Spellslingers Supernova has been revamped, it now no longer pulls players in instead it deals more damage and only pushes back enemy players. Berserkers Charge has a new visual effect and now happens "almost" instantly, this greatly reduces the visual impairment involved and provides a much smoother and more predictable experience. Sound Additions: Footstep sounds have been added for the various terrain you may be walking on, and is hearable from a distance. Battle Royale has added Match begin music as well as Match loss, and Match won music. Numerous menu interaction sounds have been added. Bug Fixes: Resolved a bug causing player movement to feel sluggish after equipping a weapon. Resolved a bug causing player movement to feel jittery as if rapidly desyncing.(You weren't we promise) All classes have been heavily rebalanced to accommodate the new class balance environment. Steam back end services replaced (Massive) Lifeblood no longer uses steam for any of its backend services such as matchmaking. All in-game purchases are still processed via steam. The ability to put skins into your steam inventory will be returning soon with the overhaul of the skin management system. This major overhaul was an extreme effort to provide the most seamless matchmaking and stress-free experience possible. This new backend lays the groundwork for some really cool features coming in the near future. This also brings a few bug fixes. Back-end Fixes: Resolved a bug causing player currency to not update appropriately after a game. Resolved a bug causing games not to start due to player information not making it through the steam pipe. Resolved a bug causing "dead" player parties to congest and break the matchmaking system. Resolved a bug causing duplicate UI elements and the "all black" character phenomenon that left players without any customization data. Resolved a bug causing chests to not correctly purchase when using in-game currency. Reduced the time required to open loot crates due to not waiting on steam. Player Customization information is no longer stored locally and therefore no longer need the steam cloud to function. Map Updates Green Mountain Falls BR map has had a number of updates in preparation for the ranger patch. Shrines have been added to the inner rings of the map, there are currently 11 to locate! The center has been chopped from one large piece into 64 smaller pieces this should dramatically improve end game performance. The spawns for the first 20 players have also been chopped up into another 64 smaller pieces, this should dramatically improve load times and overall performance of the game. The areas that have been chopped received some aesthetic updates to include cliffs, rocks, and painted variations of landscape. There is a new water feature in the first set of mountain ranges, I will be adding more around the ring as well as other unique areas of interest in future patches. Map Fixes A few areas where you could get stuck in holes descending the cliff face have been filled. 3 complete towns were missing loot chest spawns which have been fixed. Some trees that were clipping into towns and rock cliffs have been cleaned up. Some areas where large trees should not be growing have been removed.
Class Added
Ranger Ranger Abilities: Cinder Shot - Cost: 25 Moxy Instant Cast Imbues the next aimed arrow shot with a flame effect burning enemies for x damage over 10s.
Venom Sting - Cost
25 Moxy - Instant Cast - Coats the Rangers next aimed shot with venom, poisoning enemies hit. Deals x damage over 10s.
Razor Arrow - Cost
50 Moxy - Instant Cast -Swaps the Rangers next aimed shot with a razor tipped arrow, enemies hit take 20% increased physical damage for 10s with a cooldown of 8 seconds.
Explosive Arrow - Cost
75 Moxy - Instant Cast - Swaps the Rangers next aimed shot with an explosive tipped arrow that explodes 3s after hitting an enemy or a solid object dealing x damage to all enemies hit and increasing magic damage taken by 10% for seconds and having a cooldown of 8 seconds.
Volley - Cost
100 Moxy - 1.7s Cast - 15m Range - Releases a volley of arrows in front of the Ranger for 3s dealing x damage to all enemies inside its area each second.
Driving Shot - Cost
100 Moxy - Instant Cast - 30m Range - The Ranger fires an imbued arrow that deals damage to all enemies in its path and knocking them to the side and has a cooldown of 45s.
Shimmering Shot - Cost
25 Moxy - 1.0s Cast - 30m Range - 25s Cooldown - The Ranger fires a magical arrow, upon impact or reaching its maximum range the ranger teleports to the arrows location. Prevailing Winds - Cost 150 Moxy - 1.75s Cast - 30m Range - 60s Cooldown - Infuses the ranger and their allies with the power of the wind. Increasing their movement speed by 50% for 10s.
Added control
Mouse Unlock Allows you to unlock your mouse without having a UI window open. If a UI window is already open it closes all open UI windows and relocks the mouse. Default key binding is "Tab" this key binding currently cannot be changed.
Added Control
Camera Unlock Allows you to unlock your camera to get better view with a freelook style camera.
Default Key binding is "\" New Feature
Shrines Shrines can be found in the inner rings of the map, at shrines players can exchange a portion of their health for accessories. Shrines have a limited number of uses and will deactivate once fully used up.
New Equipment Type
Accessories Accessories are rings and necklaces, these special types of equipment possess stats that currently cannot be acquired anywhere else such as Life steal, Spell Resist or Parry.
Added UI Element
Menu Bar The menu bar can be found in the bottom right hand corner of the in-game UI, this element allows you an at a glance view of the key bindings associated with your UI windows. You can also use the buttons to directly access these windows with a mouse click.
Added UI Element
Kill Feed This element can be found in the bottom left hand corner of the in-game UI, this element allows you to see who died, when and by whom.
Added Game Setting
Motion Blur toggle support was added.
Game-Play and Visual changes
Visual Effects should no longer default to the lowest setting when optimizing video settings. Increased Visibility of the spellslingers primary attack. Improved Accuracy of the shrouds damage effect, it should no longer wait until players are 15m + inside of its bounds to start dealing damage. Spellslingers Supernova has been revamped, it now no longer pulls players in instead it deals more damage and only pushes back enemy players. Berserkers Charge has a new visual effect and now happens "almost" instantly, this greatly reduces the visual impairment involved and provides a much smoother and more predictable experience.
Sound Additions
Footstep sounds have been added for the various terrain you may be walking on, and is hearable from a distance. Battle Royale has added Match begin music as well as Match loss, and Match won music. Numerous menu interaction sounds have been added.
Bug Fixes
Resolved a bug causing player movement to feel sluggish after equipping a weapon. Resolved a bug causing player movement to feel jittery as if rapidly desyncing.(You weren't we promise) All classes have been heavily rebalanced to accommodate the new class balance environment. Steam back end services replaced (Massive) Lifeblood no longer uses steam for any of its backend services such as matchmaking. All in-game purchases are still processed via steam. The ability to put skins into your steam inventory will be returning soon with the overhaul of the skin management system. This major overhaul was an extreme effort to provide the most seamless matchmaking and stress-free experience possible. This new backend lays the groundwork for some really cool features coming in the near future. This also brings a few bug fixes.
Back-end Fixes
Resolved a bug causing player currency to not update appropriately after a game. Resolved a bug causing games not to start due to player information not making it through the steam pipe. Resolved a bug causing "dead" player parties to congest and break the matchmaking system. Resolved a bug causing duplicate UI elements and the "all black" character phenomenon that left players without any customization data. Resolved a bug causing chests to not correctly purchase when using in-game currency. Reduced the time required to open loot crates due to not waiting on steam. Player Customization information is no longer stored locally and therefore no longer need the steam cloud to function. Map Updates Green Mountain Falls BR map has had a number of updates in preparation for the ranger patch. Shrines have been added to the inner rings of the map, there are currently 11 to locate! The center has been chopped from one large piece into 64 smaller pieces this should dramatically improve end game performance. The spawns for the first 20 players have also been chopped up into another 64 smaller pieces, this should dramatically improve load times and overall performance of the game. The areas that have been chopped received some aesthetic updates to include cliffs, rocks, and painted variations of landscape. There is a new water feature in the first set of mountain ranges, I will be adding more around the ring as well as other unique areas of interest in future patches. Map Fixes A few areas where you could get stuck in holes descending the cliff face have been filled. 3 complete towns were missing loot chest spawns which have been fixed. Some trees that were clipping into towns and rock cliffs have been cleaned up. Some areas where large trees should not be growing have been removed.