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Steam News11 November 20257mo ago

Early Access Release 5.2: UI Change, Bug Fixes & Improvements

Stage/Level Complete UI Change: Updated the UI that shows when you win a stage. I got rid of the old TV screen on a rope, and replaced it with a fancy hole in the screen.

Full notes

Full Lethal Dose update

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What changed

5 fixes0 additions5 changes0 removals
  • UI and audio
  • Gameplay
  • Fixes
  • Maps
changedStage/Level Complete UI Change:
changedUpdated the UI that shows when you win a stage. I got rid of the old TV screen on a rope, and replaced it with a fancy hole in the screen. Not entirely happy with it yet but it it looks pretty neat, beat a level and check it out!
changedBug Fixes & Improvements:
changedImproved Bullet collision detection. Collisions should match the visual position of the bullet more closely than they used to
changedEnemies start backing away from you quicker when you're very close to them, increased the radius that triggers this behaviour slightly
fixedFixed bullets flying over an Enemy when firing your gun while very close to that Enemy

Lethal Dose changes

changedStage/Level Complete UI Change:
changedUpdated the UI that shows when you win a stage. I got rid of the old TV screen on a rope, and replaced it with a fancy hole in the screen. Not entirely happy with it yet but it it looks pretty neat, beat a level and check it out!
changedBug Fixes & Improvements:
changedImproved Bullet collision detection. Collisions should match the visual position of the bullet more closely than they used to
changedEnemies start backing away from you quicker when you're very close to them, increased the radius that triggers this behaviour slightly

Stage/Level Complete UI Change:

Updated the UI that shows when you win a stage. I got rid of the old TV screen on a rope, and replaced it with a fancy hole in the screen. Not entirely happy with it yet but it it looks pretty neat, beat a level and check it out!

Bug Fixes & Improvements:

  • Improved Bullet collision detection. Collisions should match the visual position of the bullet more closely than they used to

  • Enemies start backing away from you quicker when you're very close to them, increased the radius that triggers this behaviour slightly

  • Fixed bullets flying over an Enemy when firing your gun while very close to that Enemy

  • Fixed bullets going through walls when standing very close to a wall

  • Fixed Mana Orbs spawning on the other side of walls when killing an Enemy close to a wall

  • Fixed a bug when using Controller: an issue where proceeding to the next stage in a level, the Camera position would start out being very far away

  • Fixed FixedDeltaTime being set inconsistently (could've caused inconsistent physics)

Source

Steam News / 11 November 2025

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