Full notes
Full Lethal Dose update
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What changed
- UI and audio
- Gameplay
- Fixes
- Maps
Lethal Dose changes
Stage/Level Complete UI Change:
Updated the UI that shows when you win a stage. I got rid of the old TV screen on a rope, and replaced it with a fancy hole in the screen. Not entirely happy with it yet but it it looks pretty neat, beat a level and check it out!
Bug Fixes & Improvements:
Improved Bullet collision detection. Collisions should match the visual position of the bullet more closely than they used to
Enemies start backing away from you quicker when you're very close to them, increased the radius that triggers this behaviour slightly
Fixed bullets flying over an Enemy when firing your gun while very close to that Enemy
Fixed bullets going through walls when standing very close to a wall
Fixed Mana Orbs spawning on the other side of walls when killing an Enemy close to a wall
Fixed a bug when using Controller: an issue where proceeding to the next stage in a level, the Camera position would start out being very far away
Fixed FixedDeltaTime being set inconsistently (could've caused inconsistent physics)
Source
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