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Steam News5 August 202511mo ago

Cool Props Update (Early Access Release 4)

New Lab Level: A brand new lab level, much bigger and more challenging than the old one Features the new props mentioned below to create some new interesting level design Also added some new furniture New Props: Sentry

Full notes

Full Lethal Dose update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes10 additions6 changes1 removal
  • Gameplay
  • UI and audio
  • Performance
  • Fixes
addedNew Lab Level:
addedA brand new lab level, much bigger and more challenging than the old one
addedFeatures the new props mentioned below to create some new interesting level design
addedAlso added some new furniture
addedNew Props:
removedSounds no longer instantly aggro enemies, they get aggroed after a short delay

Lethal Dose changes

addedNew Lab Level:
addedA brand new lab level, much bigger and more challenging than the old one
addedFeatures the new props mentioned below to create some new interesting level design
addedAlso added some new furniture
addedNew Props:

New Lab Level:

  • A brand new lab level, much bigger and more challenging than the old one

  • Features the new props mentioned below to create some new interesting level design

  • Also added some new furniture

New Props:

  • Sentry Gun: an automated turret that shoots the player when you enter its 360 degree line of sight

  • Explosive Barrels: shoot them or hit them to make them explode

  • Bullet Shooting Traps: stops the player and enemies walking through them

Enemy Changes:

  • Sounds no longer instantly aggro enemies, they get aggroed after a short delay

  • Stand guard enemies go back to scanning even when alerted

  • Improved the laser and night vision goggles visually on the Sniper enemy

  • Improved performance of Enemy line of sight checks

  • Reduced nav agent radius to reduce traffic jams

  • Fixed bug with Enemy sometimes aiming incorrectly

Level Editor:

  • Fixed bug where phantom Furniture/Enemies/Weapons would persist in the level editor

  • Added error checking when loading util file (in case file gets corrupted)

  • Show Enemy Line of Sight now has different coloured line of sight cones for each enemy

Gibs:

  • Created gibs system: when enemies are killed by explosions they explode into gibs

Gamepad:

  • Improved Gamepad aiming180 degree turns are less awkward, added smoothing
  • New Gamepad Options: adjust reticle distance, smoothing and reticle distance easing

Miscellaneous:

  • Improved telefrag powerincreased power cost, now grants slomo on use proportional to the number of enemies you stunned
  • Added Post Processing effects for slomo

  • Lowered slomo transition speed so that leaving slomo is smoother

  • Improved Mana Orbs: no longer bounce into each other, no longer cause lag spikes

  • Added hair trigger attribute for some guns: allows you to shoot the (semi auto) gun as fast as you can click (player only, not for enemies)

Source

Steam News / 5 August 2025

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