What changed
0 fixes1 addition0 changes0 removals
addedHi guys, sorry for lack of news on the last months but i i was stuck on some third party jobs. Finally i can start to work on Last Stonelord fulltime again! First thing to say , i migrate all the project to the last Unity Engine available (5.6 first and 2018.2 now) for take advantage on new features like Cinematic tools and optimization. I start a general cleanup and rewrite most part of the code for minimize bugs, errors and make all full compatible with the last unity. Due to the cost of production i drop the story mode for now and focus on making a complete sandbox experience with random isles / event / monster invasion for release 1.0. Hoping to release this new revised version for the end of this September. Thanks for patience guys.
Last Stonelord changes
addedHi guys, sorry for lack of news on the last months but i i was stuck on some third party jobs. Finally i can start to work on Last Stonelord fulltime again! First thing to say , i migrate all the project to the last Unity Engine available (5.6 first and 2018.2 now) for take advantage on new features like Cinematic tools and optimization. I start a general cleanup and rewrite most part of the code for minimize bugs, errors and make all full compatible with the last unity. Due to the cost of production i drop the story mode for now and focus on making a complete sandbox experience with random isles / event / monster invasion for release 1.0. Hoping to release this new revised version for the end of this September. Thanks for patience guys.
Hi guys, sorry for lack of news on the last months but i i was stuck on some third party jobs. Finally i can start to work on Last Stonelord fulltime again! First thing to say , i migrate all the project to the last Unity Engine available (5.6 first and 2018.2 now) for take advantage on new features like Cinematic tools and optimization. I start a general cleanup and rewrite most part of the code for minimize bugs, errors and make all full compatible with the last unity. Due to the cost of production i drop the story mode for now and focus on making a complete sandbox experience with random isles / event / monster invasion for release 1.0. Hoping to release this new revised version for the end of this September. Thanks for patience guys.