What changed
0 fixes3 additions4 changes1 removal
- Gameplay
- Compatibility
- UI and audio
addedHi guys, First sorry for the long silence, the last 8 months was awfull , jobs loses and learning new 3d software really have worn me out. My motivation really fall bad but finally i brace myself and back to working at full speed.
changedHere the actual beta status!
addedI added the new pet/follower/mount system , for now you can have one follower + magic summons (not count on max followers), in future you can gain new followers thaks to your city and find pets as drops from monsters or quest, pets and followers can be leveled and pets can also evolved (ex. loli naga -> naga -> medusa).
addedI also add ragdolls to monster and a new clothing system that give me less problems in need to make some change on equipments. Added a lever system for unlocking doors with cinematic support and dialogues for main quest, and a simple treasure chest system for find equipment drops on dungeons.
removedThe game interface was adapted for gamepads and steam deck supports, i remove the old keyboard controls and replaced with a mouse one for simplify game mechanics (like lost ark).
changedI hope to start uploading the beta for testing soon.
Last Stonelord changes
addedHi guys, First sorry for the long silence, the last 8 months was awfull , jobs loses and learning new 3d software really have worn me out. My motivation really fall bad but finally i brace myself and back to working at full speed.
changedHere the actual beta status!
addedI added the new pet/follower/mount system , for now you can have one follower + magic summons (not count on max followers), in future you can gain new followers thaks to your city and find pets as drops from monsters or quest, pets and followers can be leveled and pets can also evolved (ex. loli naga -> naga -> medusa).
addedI also add ragdolls to monster and a new clothing system that give me less problems in need to make some change on equipments. Added a lever system for unlocking doors with cinematic support and dialogues for main quest, and a simple treasure chest system for find equipment drops on dungeons.
removedThe game interface was adapted for gamepads and steam deck supports, i remove the old keyboard controls and replaced with a mouse one for simplify game mechanics (like lost ark).
Hi guys, First sorry for the long silence, the last 8 months was awfull , jobs loses and learning new 3d software really have worn me out. My motivation really fall bad but finally i brace myself and back to working at full speed.
Here the actual beta status!
I added the new pet/follower/mount system , for now you can have one follower + magic summons (not count on max followers), in future you can gain new followers thaks to your city and find pets as drops from monsters or quest, pets and followers can be leveled and pets can also evolved (ex. loli naga -> naga -> medusa).
I also add ragdolls to monster and a new clothing system that give me less problems in need to make some change on equipments. Added a lever system for unlocking doors with cinematic support and dialogues for main quest, and a simple treasure chest system for find equipment drops on dungeons.
The game interface was adapted for gamepads and steam deck supports, i remove the old keyboard controls and replaced with a mouse one for simplify game mechanics (like lost ark).
I hope to start uploading the beta for testing soon.
Actual To do list:
Pet combat assist. - Finalazing the first story level, - Fixing art and portrait for the boss and minions, - Finalizing starting weapons and relative animation for the player, - Finalazing skills and skillbar, - Finalazing story Dialogues.
My plan is to relase this update without the sandox part, and releasing the sandbox part swift as possible after i fix the house/item placement with gamepad support and the city management part.
It almost done please have fate
p.s. sorry for the bad grammar but after debugging, videoediting ecc i see twice..