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Full Last Stonelord update
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What changed
- Gameplay
Last Stonelord changes
Hi guys, Sorry for the late news, but until now was really a dire time, actually im completelly broke and i need to spend most of my time on making 3d models to sell for make some cash!
The Big news i can give you for now is the switch from unity3d to Unreal engine 5!
Why this switch?
First, with unity i hit a big wall made of errors, bug, and engine limitations, i use some third party plugin but at every engine update something broke, and i fall on an infinite cycle on remake all the same things. Second, i dont like the actual way of thinking of unity studios and their ceo, i dont need mobile service that is what they focus now, i need a working engine , and that is not what they are making.
I forced to make a choice from remake the game again on unity with an old and stable version of the engine, or trying a new one like Unreal.
I study Unreal 5 on the last mounths, and surpriselly all i need is already integrated well, and easy to use once you learn the use pipeline, translating my code from unity to blueprint was pretty simple, the only problem i find its the need to re-export all the 3d asset with different criteria, but this allow me to add a polish pass to old models! In 2 weeks i manage to remake the main menu and the character creators with the save system already working as you can see from the video!
Now even if i love unity and i use it for more than 15 years, switching to Unreal, that allow me to concentrate more on content than Techs, is the only way i find for finish this project on reasonable time.
I hope to give you more news from now on !
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