HomeGamesUpdatesPricingMethodology
Steam News30 October 20223y ago

Switch to Unreal 5

Hi guys, Sorry for the late news, but until now was really a dire time, actually im completelly broke and i need to spend most of my time on making 3d models to sell for make some cash!

Full notes

Full Last Stonelord update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions0 changes0 removals
  • Gameplay
addedI forced to make a choice from remake the game again on unity with an old and stable version of the engine, or trying a new one like Unreal.
addedI study Unreal 5 on the last mounths, and surpriselly all i need is already integrated well, and easy to use once you learn the use pipeline, translating my code from unity to blueprint was pretty simple, the only problem i find its the need to re-export all the 3d asset with different criteria, but this allow me to add a polish pass to old models! In 2 weeks i manage to remake the main menu and the character creators with the save system already working as you can see from the video!

Last Stonelord changes

addedI forced to make a choice from remake the game again on unity with an old and stable version of the engine, or trying a new one like Unreal.
addedI study Unreal 5 on the last mounths, and surpriselly all i need is already integrated well, and easy to use once you learn the use pipeline, translating my code from unity to blueprint was pretty simple, the only problem i find its the need to re-export all the 3d asset with different criteria, but this allow me to add a polish pass to old models! In 2 weeks i manage to remake the main menu and the character creators with the save system already working as you can see from the video!

Hi guys, Sorry for the late news, but until now was really a dire time, actually im completelly broke and i need to spend most of my time on making 3d models to sell for make some cash!

The Big news i can give you for now is the switch from unity3d to Unreal engine 5!

Why this switch?

First, with unity i hit a big wall made of errors, bug, and engine limitations, i use some third party plugin but at every engine update something broke, and i fall on an infinite cycle on remake all the same things. Second, i dont like the actual way of thinking of unity studios and their ceo, i dont need mobile service that is what they focus now, i need a working engine , and that is not what they are making.

I forced to make a choice from remake the game again on unity with an old and stable version of the engine, or trying a new one like Unreal.

I study Unreal 5 on the last mounths, and surpriselly all i need is already integrated well, and easy to use once you learn the use pipeline, translating my code from unity to blueprint was pretty simple, the only problem i find its the need to re-export all the 3d asset with different criteria, but this allow me to add a polish pass to old models! In 2 weeks i manage to remake the main menu and the character creators with the save system already working as you can see from the video!

Now even if i love unity and i use it for more than 15 years, switching to Unreal, that allow me to concentrate more on content than Techs, is the only way i find for finish this project on reasonable time.

I hope to give you more news from now on !

Source

Steam News / 30 October 2022

Open original post

Changelog.gg summarizes and formats this update. How we read updates.