What changed
0 fixes2 additions1 change1 removal
addedIt is with regret that I announce that given Unity3D's new policies of adding a tax on each copy of the game installed and the fact that they have focused more on the sale of services than on the development of the engine, which has been in a sorry state for years now , I decided to no longer support their company after 15 years of use, seeing myself forced to remove the possibility of buying the game hoping to find the way and the time to finish a conversion on an alternative engine (Godot or Unreal).
addedThe last 3 years of trying to update and make the game work on the new versions of unity have been practically a disaster with the project becoming corrupted with every update, now the company has lost all credibility or trust both from me and from many other developers. I have a version of the game already ported to Unreal at a basic level, but recreating the item and crafting system and other systems that I have on Last Stonelord will require a lot of further study on Unreal Engine.
changedFurthermore, since the beginning of the year I have been busy with a very long hiring process with a large game development studio in the UK , and from next month I should be moving there to start a new career as a full-time designer, the money and time I can dedicate to this project are finished, although I will continue to dedicate time to it on my free weekends, but I can't promise anything anymore.
removedI apologize to all of you who have supported me so far but I no longer have the strength at this point to continue the project continuously.
Last Stonelord changes
addedIt is with regret that I announce that given Unity3D's new policies of adding a tax on each copy of the game installed and the fact that they have focused more on the sale of services than on the development of the engine, which has been in a sorry state for years now , I decided to no longer support their company after 15 years of use, seeing myself forced to remove the possibility of buying the game hoping to find the way and the time to finish a conversion on an alternative engine (Godot or Unreal).
addedThe last 3 years of trying to update and make the game work on the new versions of unity have been practically a disaster with the project becoming corrupted with every update, now the company has lost all credibility or trust both from me and from many other developers. I have a version of the game already ported to Unreal at a basic level, but recreating the item and crafting system and other systems that I have on Last Stonelord will require a lot of further study on Unreal Engine.
changedFurthermore, since the beginning of the year I have been busy with a very long hiring process with a large game development studio in the UK , and from next month I should be moving there to start a new career as a full-time designer, the money and time I can dedicate to this project are finished, although I will continue to dedicate time to it on my free weekends, but I can't promise anything anymore.
removedI apologize to all of you who have supported me so far but I no longer have the strength at this point to continue the project continuously.
Hi guys,
It is with regret that I announce that given Unity3D's new policies of adding a tax on each copy of the game installed and the fact that they have focused more on the sale of services than on the development of the engine, which has been in a sorry state for years now , I decided to no longer support their company after 15 years of use, seeing myself forced to remove the possibility of buying the game hoping to find the way and the time to finish a conversion on an alternative engine (Godot or Unreal).
The last 3 years of trying to update and make the game work on the new versions of unity have been practically a disaster with the project becoming corrupted with every update, now the company has lost all credibility or trust both from me and from many other developers. I have a version of the game already ported to Unreal at a basic level, but recreating the item and crafting system and other systems that I have on Last Stonelord will require a lot of further study on Unreal Engine.
Furthermore, since the beginning of the year I have been busy with a very long hiring process with a large game development studio in the UK , and from next month I should be moving there to start a new career as a full-time designer, the money and time I can dedicate to this project are finished, although I will continue to dedicate time to it on my free weekends, but I can't promise anything anymore.
I apologize to all of you who have supported me so far but I no longer have the strength at this point to continue the project continuously.