In this update4
Full notes
Full Last Gang Standing update
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Repeated intro
Greetings gangsters!
What changed
- Gameplay
- UI and audio
- Fixes
- Balance
- Maps
Last Gang Standing changes
Its been a very productive few weeks for me so without further ado here's a big fat game update. This version adds the ability to teleport back to your base by building a recall pad then pressing V, a much needed feature since alpha 1.07 made you have to search and scavenge around for resource nodes. Along with that we also now have a dynamic music system! no more being bored out of your mind while listening to the wind blowing through empty streets. Those are the two major things but there has also been a ton of rebalancing, fixing and quality of life improvements to sand off a bunch more of the rough edges that have been plaguing the game for a while.
Additions
The phoenix class now has impact detonated concussion grenades instead of frags
Added a dynamic music system that reacts to what's happening around you
Added the recall pad structure and the ability to teleport back to your base at any time by pressing V
Added a separate notification system above chat so your chat doesn't get spammed with red errors
Added options menu control bindings for 4, 5 and recall keys
The build menu now shows whether or not you can actually build each structure
The build gun now has options to copy angles from a structure and to reset all angles and settings to default
Fixes & Changes
The gun crusher is now much more user friendly, no more wrestling with that awful laggy menu it had before
Teleporting now has nicer sounds and particle effects
NPC raid captains now have a unique model instead of just being a regular dude with a backpack added
NPC gunners won't try shoot you through a raid captains shield
Fixed oppressor turret aim not pitching up and down properly
Teleporters now automatically find themselves a teleport exit if they don't have one selected
Balance Changes
Most turrets now cost more
Diesel generators last about ~25% longer on a full tank of fuel
Solar panels now cost more voltics
Slowed down rocket launcher rockets by ~30% so they aren't just an explosive sniper rifle
Rocket launcher now requires a small amount of fissiles to build
Tweaked most weapon costs a bit
The Kalash had too little recoil by default , added some back in and also added an "Improved Ergonomics" mod that resets it back to its old state
Map Stuff
Polished up the area under the freeway intersection
Made garbage bag props destructible
Fixed the red warehouse building in chinatown having messed up collisions in its windows
Source
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