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Steam News15 October 20232y ago

Alpha 1.09 "Assemble for War"

Progression! This is the one you've all been waiting for! A full progression system has been added to the game. Build advanced factory structures and deliver the resources they make to upgrade your guns and equipment.

In this update6

Full notes

Full Last Gang Standing update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

9 fixes17 additions13 changes0 removals
  • Gameplay
  • Store
  • UI and audio
  • Maps
  • Balance
  • Server
addedProgression!This is the one you've all been waiting for! A full progression system has been added to the game. Build advanced factory structures and deliver the resources they make to upgrade your guns and equipment. There's now finally a good reason to come online and keep the fight going!
changed5 New StructuresShop Terminal
changedUIHUD now shows NPC hostility level towards your faction
addedUIadded a HUD element that shows when your player data is being saved
changedUIThe base core display on your HUD now only pops in when you are inside your own territory
addedUIUpdated the HUD tutorial to explain new game mechanics
combat shotgun damage8892combat shotgun damage increased, buff

Last Gang Standing changes

addedThis is the one you've all been waiting for! A full progression system has been added to the game. Build advanced factory structures and deliver the resources they make to upgrade your guns and equipment. There's now finally a good reason to come online and keep the fight going!
changedShop Terminal
changedHUD now shows NPC hostility level towards your faction
addedadded a HUD element that shows when your player data is being saved
changedThe base core display on your HUD now only pops in when you are inside your own territory

Progression!

This is the one you've all been waiting for! A full progression system has been added to the game. Build advanced factory structures and deliver the resources they make to upgrade your guns and equipment. There's now finally a good reason to come online and keep the fight going!

5 New Structures

  • Alloy Smelter

  • Molycircuit Printer

  • Exotics Factory

  • Launch Pad

  • Shop Terminal

UI

  • HUD now shows NPC hostility level towards your faction

  • added a HUD element that shows when your player data is being saved

  • The base core display on your HUD now only pops in when you are inside your own territory

  • Updated the HUD tutorial to explain new game mechanics

Map

  • Added a new nightclub interior across the road from red venus

  • Added a small shopping centre with roof access across the road from the large construction site

  • Minor tweaks and additions to various areas

Guns

  • added Krag CX11 SMG

  • added 3 sniper rifle mods

  • added a sniper rifle skin

  • added a krag 10mm skin

  • AK ergonomics mod now has a visual model

  • combat shotgun new mod: slugs

  • krag 10mm new mod: laser sight

  • reworked how the 40mm grenade launcher works, grenades now bounce and explode shortly after impact

  • - 40mm grenade launcher now has a mod that allows it to fire smoke grenades

Changes

  • Your base core now spawns builder drones that build your structures (they popped out of thin air previously)

  • redid how player levelling works, level scaling is now much flatter meaning later levels don't take forever to acquire

  • solar panels & launch pads will now block you from building them if they have no sky access

  • the gun factory now tells you what mods actually do

  • radar grenades will now ping turrets

  • magnum rate of fire slightly reduced

  • AK74 & LMG both have increased bullet velocity by 25%

  • AK74 & LMG both have more recoil when aiming down sights

  • combat shotgun damage increase from 88 -> 92

  • total overhaul of how water works in game, players have been forced to take swimming lessons and will now swim on the surface instead of drowning

  • turrets can now see you through smoke if you get close enough (within 1.5m)

  • pusher turrets now push with more force

  • resource harvesters trickle rate halved (when resource nodes have <1% value they will trickle income really slowly)

  • grenades now have colored trails to show what type they are

  • radar grenades now have a different effect that makes it much more obvious when they've been thrown

  • radar grenades last 1s longer

Fixes

  • added a second layer of failsafe to the faction system so players leaving the game should always register properly and promote a new faction leader

  • player equipped weapon is now always networked, should fix inconsistent/buggy muzzle flash and tracers from other players

  • fixed inconsistent structure collision detection on the build gun

  • gunner NPCs now stagger correctly when damaged

  • disconnecting from the server now actually waits for the logout to complete instead of instantly dumping you back to the menu

  • fixed NPC turrets having slightly buggy behaviour from being classed as a map object

  • fixed a lamp post prop having weird collisions

  • fixed krag 10mm pistol having too much recoil when in ironsights

  • fixed an AI bug where enemies would sometimes get brain damage and stop moving when trying to attack a structure

  • fixed XP and levels bugging out and becoming disconnected if the server host changes the XP gain rate

Source

Steam News / 15 October 2023

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