In this update6
Full notes
Full Last Gang Standing update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
- UI and audio
- Maps
- Balance
- Server
Last Gang Standing changes
Progression!
This is the one you've all been waiting for! A full progression system has been added to the game. Build advanced factory structures and deliver the resources they make to upgrade your guns and equipment. There's now finally a good reason to come online and keep the fight going!
5 New Structures
Alloy Smelter
Molycircuit Printer
Exotics Factory
Launch Pad
Shop Terminal
UI
HUD now shows NPC hostility level towards your faction
added a HUD element that shows when your player data is being saved
The base core display on your HUD now only pops in when you are inside your own territory
Updated the HUD tutorial to explain new game mechanics
Map
Added a new nightclub interior across the road from red venus
Added a small shopping centre with roof access across the road from the large construction site
Minor tweaks and additions to various areas
Guns
added Krag CX11 SMG
added 3 sniper rifle mods
added a sniper rifle skin
added a krag 10mm skin
AK ergonomics mod now has a visual model
combat shotgun new mod: slugs
krag 10mm new mod: laser sight
reworked how the 40mm grenade launcher works, grenades now bounce and explode shortly after impact
- 40mm grenade launcher now has a mod that allows it to fire smoke grenades
Changes
Your base core now spawns builder drones that build your structures (they popped out of thin air previously)
redid how player levelling works, level scaling is now much flatter meaning later levels don't take forever to acquire
solar panels & launch pads will now block you from building them if they have no sky access
the gun factory now tells you what mods actually do
radar grenades will now ping turrets
magnum rate of fire slightly reduced
AK74 & LMG both have increased bullet velocity by 25%
AK74 & LMG both have more recoil when aiming down sights
combat shotgun damage increase from 88 -> 92
total overhaul of how water works in game, players have been forced to take swimming lessons and will now swim on the surface instead of drowning
turrets can now see you through smoke if you get close enough (within 1.5m)
pusher turrets now push with more force
resource harvesters trickle rate halved (when resource nodes have <1% value they will trickle income really slowly)
grenades now have colored trails to show what type they are
radar grenades now have a different effect that makes it much more obvious when they've been thrown
radar grenades last 1s longer
Fixes
added a second layer of failsafe to the faction system so players leaving the game should always register properly and promote a new faction leader
player equipped weapon is now always networked, should fix inconsistent/buggy muzzle flash and tracers from other players
fixed inconsistent structure collision detection on the build gun
gunner NPCs now stagger correctly when damaged
disconnecting from the server now actually waits for the logout to complete instead of instantly dumping you back to the menu
fixed NPC turrets having slightly buggy behaviour from being classed as a map object
fixed a lamp post prop having weird collisions
fixed krag 10mm pistol having too much recoil when in ironsights
fixed an AI bug where enemies would sometimes get brain damage and stop moving when trying to attack a structure
fixed XP and levels bugging out and becoming disconnected if the server host changes the XP gain rate
Source
Changelog.gg summarizes and formats this update. How we read updates.
