In this update3
Full notes
Full Last Gang Standing update
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What changed
- Gameplay
- Balance
- UI and audio
- Store
Last Gang Standing changes
General Changes
Breaching charges can now be thrown, they simply felt too weak and useless when you had to get up to melee range to plant. This allows them to be used in a more hit and run style and also allows breaching upper walls
Jump pads now launch you higher and protect you from a single instance of fall damage after using one
The blowtorch can now damage human targets, this makes it so if you get caught in a pinch you can charge the enemy down and melt them instead of having to swap to something else
Removed the scouts buggy combat roll ability and changed it to a powered sprint
Added 2 new gun mods to the groza LMG
Tweaked turret material costs a bit, most of them now cost some voltics
Demolisher now has 125 armor to compensate for losing his damage absorbtion
Demolisher & Assault have lower health regen delays
UI Changes
Improved gun factory UI to make it clear what weapons can be modified
You are now alerted when somebody is attacking your base
Fixes
Gun factories should no longer get weapons stuck inside them, you also have to be looking at one of their screens to build a gun
Player cosmetic items should no longer glitch out and float in midair if they spawned too far away from you
Source
Changelog.gg summarizes and formats this update. How we read updates.
