In this update2
Full notes
Full Last Gang Standing update
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What changed
- Gameplay
- Security
- UI and audio
- Server
- Balance
Last Gang Standing changes
I been on that grind before christmas, I've managed to fix a bunch of longstanding bugs that have been annoying people (and me) for a long time now. Hope everybody reading this has a merry christmas and a happy new year!
Fixes
attacking a security guard NPC now aggros the mainframe core it belongs to
security guard NPCs no longer bug out and become braindead when attempting to wander to a location they cant reach
NPCs can now open riot gates
NPC raiders are now removed after 5 minutes in case they get stuck
Fixed a certain tan shed near chinatown that had corrupted collision mesh
pressing escape with the chat window open no longer causes a UI freeze
pressing escape or backspace again with the esc menu open now closes it
fixed build tool not updating structure class properly when you first join the server
added prediction to build tool so it doesn't lag behind when changing structure class
Balancing
Changed how player health works, players previously had a hidden damage absorb stat that would result in heavy armor being extremely effective against shotguns and pistol calibers. This was not explained anywhere in game and I feel that it didn't really add anything to gameplay and left people confused when somebody would be able to tank 5-6 shotgun blasts but still go down from half a mag of AK rounds
NPC mainframe turrets now take full damage from explosives (previously only took 50% damage)
mini turret health reduced to 200 from 250
added 2 new possible NPC base locations
Source
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