In this update6
Full notes
Full L E P O Z H D I A N . V I B E update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Performance
- Fixes
L E P O Z H D I A N . V I B E changes
GamePlay
Added basic gamepad controls(Mouse Cursor control is missing)
Fixes
Graphics Settings Gamma now works not via Console command
Graphics Settings ScreenPercentageResolution now works not via Console command
Graphics Settings Antialiasing now should work not via Console command
VR Settings Enable/Disable VR now shluld work not via Console command
Code Refractoring
Game Editor Gizmo Memory Usage Optimization
HUD Memory Usage Optimization
Converted to C++ (VR Mode Switch variable)
Fixed Aim Cursor Interaction With Objec Visibility
Converted Atmosphere to Base C++ class
Visuals
The level-up animation is now dynamically tied to the player's monitor width.
All atmosphere affects ground and ocean differently (more color)
Ui
Added an option to show FPS and memory consumption in the game separately from each other
Vibe Editor
New Assets: 4
Known Issues
Incorrect Player location during using objects if player state was crouch or prone
Client can not leave created session correctly
Fan is not selectable
Window Is Hard To Select
Clients are not able to launch ai movement from the dialogues
jittering when player first time changes the environment
Source
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