In this update6
Full notes
Full L E P O Z H D I A N . V I B E update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Store
- UI and audio
L E P O Z H D I A N . V I B E changes
GamePlay
When using a jump pad, if the player has no energy, he will not receive a vibe but will be able to jump at half of it maximum jump power
The player's ability to shimmy while climbing has been temporarily removed
Added the ability to pass through a wall if the player hits the wall with his head and rises up into the desyncronization zone
The amount of energy required on the jumppad has been increased from 1 to 2
Navigation to points has been redesigned, and dynamic change of the final target position has been added
Added a separate 3D menu for VR
Fixes
Fixed movement along the wall when the player switches to 3rd person view and rotates the camera around the player
Fixed the camera transition from 3rd to 1st person during death. It now syncs with the initial camera position
Code Refractoring
Fixed movement via the Oculus controller in VR
The VR camera no longer moves up and down, the axis height remains the same
Added body rotation towards the head in VR
Visuals
When creating a palm tree in the Vibe editor, the palm trees don't glow by default
The default color of lamps has been changed to white
Vibe Assistant's visual skin color has changed
Backup Assistant's visual has changed
new bubble effect on camera when interacting with plants
Ui
A menu scaler has been added, allowing the player to adjust the width of windows where available
Added an option to reset the width and height of all windows
Fixed smooth entry and exit from the Vibe Editor
New default control keys for VR Oculus
Added VR display of the game version
Added VR display of microphone status in the game
Added VR display of game logs
Vibe Editor
Added window scaling in the editor (Content Browser, Asset Details)
Known Issues
Incorrect Player location during using objects if player state was crouch or prone
Client can not leave created session correctly
Clients are not able to launch ai movement from the dialogues
jittering when player first time changes the environment
Source
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