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Steam News17 June 202619d ago

🌴 Lepozhdian Vibe - Pre-Alpha 0.0.62 is Live!

GamePlay When using a jump pad, if the player has no energy, he will not receive a vibe but will be able to jump at half of it maximum jump power The player's ability to shimmy while climbing has been temporarily remove

In this update6

Full notes

Full L E P O Z H D I A N . V I B E update

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What changed

5 fixes11 additions7 changes2 removals
  • Gameplay
  • Fixes
  • Store
  • UI and audio
changedGamePlayWhen using a jump pad, if the player has no energy, he will not receive a vibe but will be able to jump at half of it maximum jump power
removedGamePlayThe player's ability to shimmy while climbing has been temporarily removed
addedGamePlayAdded the ability to pass through a wall if the player hits the wall with his head and rises up into the desyncronization zone
changedGamePlayThe amount of energy required on the jumppad has been increased from 1 to 2
changedGamePlayNavigation to points has been redesigned, and dynamic change of the final target position has been added
addedGamePlayAdded a separate 3D menu for VR
amount of energy required on the jumppad12amount of energy required on the jumppad increased, buff

L E P O Z H D I A N . V I B E changes

changedWhen using a jump pad, if the player has no energy, he will not receive a vibe but will be able to jump at half of it maximum jump power
removedThe player's ability to shimmy while climbing has been temporarily removed
addedAdded the ability to pass through a wall if the player hits the wall with his head and rises up into the desyncronization zone
changedThe amount of energy required on the jumppad has been increased from 1 to 2
changedNavigation to points has been redesigned, and dynamic change of the final target position has been added

GamePlay

  • When using a jump pad, if the player has no energy, he will not receive a vibe but will be able to jump at half of it maximum jump power

  • The player's ability to shimmy while climbing has been temporarily removed

  • Added the ability to pass through a wall if the player hits the wall with his head and rises up into the desyncronization zone

  • The amount of energy required on the jumppad has been increased from 1 to 2

  • Navigation to points has been redesigned, and dynamic change of the final target position has been added

  • Added a separate 3D menu for VR

Fixes

  • Fixed movement along the wall when the player switches to 3rd person view and rotates the camera around the player

  • Fixed the camera transition from 3rd to 1st person during death. It now syncs with the initial camera position

  • Code Refractoring

  • Fixed movement via the Oculus controller in VR

  • The VR camera no longer moves up and down, the axis height remains the same

  • Added body rotation towards the head in VR

Visuals

  • When creating a palm tree in the Vibe editor, the palm trees don't glow by default

  • The default color of lamps has been changed to white

  • Vibe Assistant's visual skin color has changed

  • Backup Assistant's visual has changed

  • new bubble effect on camera when interacting with plants

Ui

  • A menu scaler has been added, allowing the player to adjust the width of windows where available

  • Added an option to reset the width and height of all windows

  • Fixed smooth entry and exit from the Vibe Editor

  • New default control keys for VR Oculus

  • Added VR display of the game version

  • Added VR display of microphone status in the game

  • Added VR display of game logs

Vibe Editor

  • Added window scaling in the editor (Content Browser, Asset Details)

Known Issues

  • Incorrect Player location during using objects if player state was crouch or prone

  • Client can not leave created session correctly

  • Clients are not able to launch ai movement from the dialogues

  • jittering when player first time changes the environment

Source

Steam News / 17 June 2026

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