In this update6
Full notes
Full L E P O Z H D I A N . V I B E update
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What changed
- Balance
- UI and audio
- Gameplay
- Fixes
L E P O Z H D I A N . V I B E changes
GamePlay
The cooldown for using skills has returned
A button for quickly switching the camera perspective from 1st to 3rd person has been added
The first part of the quest for Mr. Crab has been completed
Fixes
Picking up clothes now actually requires the player to have resources
Fixed getting stuck in collision of poolflat objects
The blur code of background widgets has been optimized
Fixed a missing button tooltip in the training grounds on how to enter the prone state
code refactoring
Fixed saving roles and loading them from Steam
Visuals
The default custom color of the palm trees on the beach has been changed
The default custom color of the palm trees in Vibe Villa has been changed
Added updated visuals for the Legacy Assistant's home
Ui
Added a quick key assignment button for switching camera perspectives from 1st to 3rd person
Added an option to randomize the color of water in the atmosphere
The file name overwrite menu now plays an animation if the player clicks past it
Added a tooltip for player parameters in Character Editor
Added a tooltip for component drag windows
Improved layout for float parameters in the asset material editor
Improved layout for color parameters in the asset material editor
Vibe Editor
Added color customization for inflatable water objects (flamingos, etc.)
New Materials - (Road_3, Rainbow, Gradietn_B, Holo 2, Iridescent, Gradietn_C)
New Assets (VAHomeFloor_04, ColumnSW_01, VAHomeWall_01_2Mat, Wall_Door_001, VAHomeLine_All_01, VAHomeWall_03, VAHomeWall_05, BP_VAHomeWall_04, SideWalk_Curv_5_V2, Pool_1, Pool_2, SM_Street_Floor_200x200)
Known Issues
Incorrect Player location during using objects if player state was crouch or prone
Client can not leave created session correctly
Clients are not able to launch ai movement from the dialogues
jittering when player first time changes the environment
Source
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