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Steam News1 July 20261mo ago

🌴 Lepozhdian Vibe - Pre-Alpha 0.0.64 is Live!

GamePlay The cost of activating the crab's vibe has been reduced Increased the speed at which the player rises in the data flow during desynchronization The crab has a new vibe New default Oculus control values ​​have b

In this update5

Full notes

Full L E P O Z H D I A N . V I B E update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes3 additions4 changes2 removals
  • Gameplay
  • UI and audio
  • Fixes
changedGamePlayThe cost of activating the crab's vibe has been reduced
changedGamePlayIncreased the speed at which the player rises in the data flow during desynchronization
addedGamePlayThe crab has a new vibe
addedGamePlayNew default Oculus control values ​​have been set(A - Interact, B- Open Menu/BackMenu, Left Trigger - Alternative Use, Right Trigger - Main Use, Left Thumbstic Press - Crouch, Right Thumbstic Press - Jump, X-touch - Cover, X-Press - Prone, Y- Show/Hide UI, Left/Right Grip - Change Wepons)
fixedFixesFixed some flying objects in the demo level
fixedFixesFixed crawling through windows

L E P O Z H D I A N . V I B E changes

changedThe cost of activating the crab's vibe has been reduced
changedIncreased the speed at which the player rises in the data flow during desynchronization
addedThe crab has a new vibe
addedNew default Oculus control values ​​have been set(A - Interact, B- Open Menu/BackMenu, Left Trigger - Alternative Use, Right Trigger - Main Use, Left Thumbstic Press - Crouch, Right Thumbstic Press - Jump, X-touch - Cover, X-Press - Prone, Y- Show/Hide UI, Left/Right Grip - Change Wepons)
fixedFixed some flying objects in the demo level

GamePlay

  • The cost of activating the crab's vibe has been reduced

  • Increased the speed at which the player rises in the data flow during desynchronization

  • The crab has a new vibe

  • New default Oculus control values ​​have been set(A - Interact, B- Open Menu/BackMenu, Left Trigger - Alternative Use, Right Trigger - Main Use, Left Thumbstic Press - Crouch, Right Thumbstic Press - Jump, X-touch - Cover, X-Press - Prone, Y- Show/Hide UI, Left/Right Grip - Change Wepons)

Fixes

  • Fixed some flying objects in the demo level

  • Fixed crawling through windows

  • Fixed LOD of Characters Ones Again

  • The extra fire from the beach was removed

Ui

  • The interface is basically adapted for VR

  • Removed the display of which player is currently playing Vibe on Discord

Vibe Editor

  • New Assets: 1

Known Issues

  • Incorrect Player location during using objects if player state was crouch or prone

  • Client can not leave created session correctly

  • Fan is not selectable

  • Window Is Hard To Select

  • Clients are not able to launch ai movement from the dialogues

  • jittering when player first time changes the environment

Source

Steam News / 1 July 2026

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