In this update5
Full notes
Full L E P O Z H D I A N . V I B E update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
L E P O Z H D I A N . V I B E changes
GamePlay
The cost of activating the crab's vibe has been reduced
Increased the speed at which the player rises in the data flow during desynchronization
The crab has a new vibe
New default Oculus control values ​​have been set(A - Interact, B- Open Menu/BackMenu, Left Trigger - Alternative Use, Right Trigger - Main Use, Left Thumbstic Press - Crouch, Right Thumbstic Press - Jump, X-touch - Cover, X-Press - Prone, Y- Show/Hide UI, Left/Right Grip - Change Wepons)
Fixes
Fixed some flying objects in the demo level
Fixed crawling through windows
Fixed LOD of Characters Ones Again
The extra fire from the beach was removed
Ui
The interface is basically adapted for VR
Removed the display of which player is currently playing Vibe on Discord
Vibe Editor
New Assets: 1
Known Issues
Incorrect Player location during using objects if player state was crouch or prone
Client can not leave created session correctly
Fan is not selectable
Window Is Hard To Select
Clients are not able to launch ai movement from the dialogues
jittering when player first time changes the environment
Source
Changelog.gg summarizes and formats this update. How we read updates.
