In this update3
Full notes
Full L E P O Z H D I A N . V I B E update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- UI and audio
L E P O Z H D I A N . V I B E changes
Fixes
Started Process convertion of Game From BP to C++
Code Refractoring
Converted to C++ HUD Settings (Show FPS, Show Memory usage and Show Total Memory In Use, Show Microphone Icon, FontSize, Aim)
Converterd to C++ Graphics settings (Antialiazing Mode, Screen Percentage Resolution, Brightness / Gamma, VSync, Global Emissive Power)
The old input box was replaced and crashes were fixed.
Visuals
Added a new visual for the demo before the Vibe Villa.
Known Issues
Incorrect Player location during using objects if player state was crouch or prone
Client can not leave created session correctly
Fan is not selectable
Window Is Hard To Select
Clients are not able to launch ai movement from the dialogues
jittering when player first time changes the environment
Source
Changelog.gg summarizes and formats this update. How we read updates.
