Full notes
Full L E P O Z H D I A N . V I B E update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Balance
- Maps
- Server
- UI and audio
L E P O Z H D I A N . V I B E changes
Gameplay
Viewers nicknames have been added to the game: serpuffin : c00lfever
The window interaction system has been reworked, Code optimizing, receiving vibes, and spending energy
A new vibe code has been added 0.0.49
- Quest 2Glitch Storm has been completely fixed
- Quest 3Advanced movement has been completely fixed
The barrier collision counter now resets after a short period of time
Added a notification about a player's presence in the training grounds
The player cannot pick up health and energy pickups if he already has an infinite amount of health and energy
Improved use of desync skills
The Welcome Legacy quest has been improved
Affirmation Heart can no longer be used when the player is desynchronized
The player now slowly rises upward when in the data stream
When a player is desynchronized, he/she cannot swim
Glitched objects now take away RAM instead of energy
The Vibe sweater costs 20 RAM now
Fixes
Atmosphere is now correctly preserved between map transitions
Fixed the energy requirement to break a window when the window is already broken
Navigation paths are now removed when moving between levels
The game no longer sends system notifications to Discord when I test the dev builds
Fixed dynamic updating of the parameters icon, whether the parameters are infinite or not
The code for setting up the sun's atmosphere has been optimized
The player server no longer disappears when setting up world customization (Preset Selection)
Fixed a bug where it was impossible to select a preset other than the first one
The code for all windows has been reworked and refactored
Fixed skipping dialogs with the left mouse button
Fixed incorrect wind in the quest completion effect
Fixed the spawning of the hub after completing the Welcome Legacy quest
Visuals
The navigation point no longer has a visual delay before it is removed if the player is already nearby
The visual style of the navigation selection points has been changed
The snow on the stream has been reworked. It now stacks 3 times and turns into a Blizzard
New Redeem on Twitch, Fireworks!
The default frame rate limit is now set to 75
New visual style for the training area
The navigation arrow is now visible through walls
Added particle for glitch obelisks
The model of the sun 2 is completely round now again
Moved the sphere hologram down a bit in the training grounds
New customization presets for the HumanEditor_2 character editor
Added a mini visual to show that the play test demo is finished
New type of preset, bed
New visual appearance for selecting a target to Desync
New Black Temp Loading Visuals
Added text for preset points
Ui
The health cheat is now visible by default, but is only available if a specific quest is completed
The blur method for the bottom panel where the parameters in the character editor are displayed has been changed
Displaying a tooltip of required parameters during a dialogue
New tooltip for the cost of applying a new customization in the player editor
New display of resource requirements in a preset selection
Tooltips for required resources have been added to the quest 1 dialogue
Added viewing of current parameters during preset customization
The preset setting does not show resource requirements if there are no such requirements
The energy notification now shows how much energy is needed, not how much is left until the required amount
The position of the tooltip for interacting with an object has been adjusted
Show Tooltip how to cancel using skill
Vibe Editor
Window BP_Wall_Door_1_Unt now has new code and is optimized
Known Issues
Missing Item Animations
Missing In Game Audio
Incorrect Player location during using objects if player state was crouch or prone
Reset quests works incorrectly
Select Object preset, the second options works incorreclty
When Other Ai Enter to the ocean player enter into swimming mode
Client can not leave created session correctly
Clients are not able to launch ai movement from the dialogues
Source
Changelog.gg summarizes and formats this update. How we read updates.
