Full notes
Full L E P O Z H D I A N . V I B E update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Balance
- Fixes
- UI and audio
L E P O Z H D I A N . V I B E changes
Gameplay
Data dumps are now replicated and added and spawn after character desynchronization
Quest 4 has been completely redesigned. Welcome Legacy
The player can now fly in the data stream
The player can now pick up data dumps after desynchronization
Quest 4 Welcome Legacy has been rechecked and navigation has been improved
The desync data hub now always spawns after a player desyncs after completing the Welcome Legacy quest 4
The Desink data hub now remains accessible from the moment it appears until the completion of the 4 Welcome Legacy quest
Experiments With Mutable
The navigation point no longer disappears if the player overlaps it with their back
Removed health pickup from the training map
New Default Dialogue For Agent Slow
Removed Skills Cooldowns for desync Player
Fixes
Removed health pickup from the Vibe City map
Some areas of the terrain from which water was visible have been fixed
The player can no longer move during dialogue while desynchronized
The pickup timer is now displayed even when the pickup is constantly used
The speed of movement of the prone and cover is now also adjustable
Fixed a collision of object SM_VirusStella_04
Welcome Legacy quest dialogues now have all animations
Quests no longer constantly reset the player's parameters if he changes his synchronization state
The player does not take damage when already desynchronized
Fixed incorrect display of the minus sign in the character control axes
Fixed collision of objects in the Training Grounds
Collision zones no longer interfere with the player Aim Channel
Removed extra collision from trigger Zone Name
Visuals
Added BackUp Assistant as a Save reedem on Twitch
Changed the stream data height in the players' hub
The Vibe Hacker mini-game interface has been expanded
The HUD now appears smoothly when loading the map
New Visuals On Vibe City Map
New Visuals For Data Dump
Audio
Added collision sound with barrier
Added a sound reminder about the goal in the quest
New meta sound for the teleport glitch, also increased sound volume
Ambience shore wave sound now heard as a stereo sound
Ui
Added tooltip settings to VSync
Added Extra links for clicking on the game's social media
Added Extra links for clicking on the game's social Media to Threads and TwitterX
A new general tooltip has been added: open link
Added descriptions of discord roles to the game menu
Added an indicator to the HUD to show the cursor
The start game window is completely blocked before loading a level
The extra cover control button has been removed
The tool type on the parameter has been changed, click to change the style
The play and pause buttons in notes are now the same size
Text of the affirmations has been raised above the UI
Vibe Editor
Fixed Actors Selection
Known Issues
Missing Item Animations
Missing In Game Audio
Incorrect Player location during using objects if player state was crouch or prone
Reset quests works incorrectly
Select Object preset, the second options works incorreclty
When Other Ai Enter to the ocean player enter into swimming mode
Client can not leave created session correctly
Clients are not able to launch ai movement from the dialogues
Source
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