Knights of the Chalice 2
Steam News 18 July 202510mo ago

Knights of the Chalice 2 Version 1.89

Hello everyone! Here's Version 1.89 of Knights of the Chalice 2. It brings some improvements to the game and Module Editor, and fixes a bunch of bugs I noticed while playtesting the upcoming adventure module The Dark Ar…

Update log

Full Knights of the Chalice 2 update

The complete published notes, normalized for clean reading and source attribution.

Repeated intro

Hello everyone! Here's Version 1.89 of Knights of the Chalice 2.

Extracted changes

7 fixes7 additions1 change0 removals
  • Store
  • Maps
  • Fixes
  • UI and audio
  • Balance
  • Gameplay
addedPushing Space while the Inventory Screen is displayed will now collect all of the items shown in the box for Floor Items or external Container Items (just as if left-clicking on the headline of the Floor Items box). Added a note about this in the Help Entry for keyboard shortcuts out of combat.
changedImproved the enemy AI for Slide/Pull/Bull Rush actions on maps with elevation.
fixedFixed bugs concerning the Throw Creature action, Gust of Wind spells, and Knockback Arrows in maps with elevation when receiving these effects should result in your character sliding down to the lowest-altitude square.
fixedFixed a problem with the position of prone Giant Frog sprites .
fixedFixed an issue with pathfinding not giving you the best path for a five-foot step action when there are dangerous squares.
addedIn the Party Creation interface, added a new check box allowing you to display only the pre-generated characters .

It brings some improvements to the game and Module Editor, and fixes a bunch of bugs I noticed while playtesting the upcoming adventure module The Dark Arena.

  • Pushing Space while the Inventory Screen is displayed will now collect all of the items shown in the box for Floor Items or external Container Items (just as if left-clicking on the headline of the Floor Items box). Added a note about this in the Help Entry for keyboard shortcuts out of combat.

  • Improved the enemy AI for Slide/Pull/Bull Rush actions on maps with elevation.

  • Fixed bugs concerning the Throw Creature action, Gust of Wind spells, and Knockback Arrows in maps with elevation when receiving these effects should result in your character sliding down to the lowest-altitude square.

  • Fixed a problem with the position of prone Giant Frog sprites.

  • Fixed an issue with pathfinding not giving you the best path for a five-foot step action when there are dangerous squares.

  • Your characters will now be able to attack or grapple with allied characters that have received the Berserk condition.

  • In the Party Creation interface, added a new check box allowing you to display only the pre-generated characters.

  • Mousing over the character's class in the Party Creation screen will now display the Psychic Warrior Focus.

  • If you summon a creature as part of your triggered Ready Versus Spell action, and your summoned creature damages the interrupted caster, that caster will now have to pass a concentration check for the damage received from the summon.

  • Fixed an out-of-combat bug where your character could take falling damage when clicking on an adjacent activable zone or stairway.

  • Improved the Script Editor's new "Auto Fill Skilled Answer" function so that it will recognise and work with domain power skills written in the format "[Strength Domain]" (and not just "[Domain Power Strength]").

  • In the Module Editor, the last Creature Template you've created will now appear at the bottom of the list of Creature Races in the Creation Wizard, and will be selected automatically when you open the Creation Wizard. Previously, it wasn't very easy to select the last template.

  • In the Module Editor, added a new button labelled "Reset All Settings" in the Creation Wizard - useful when you want to do several monster creations with different classes and specialisations.

  • The script command "Add Dialog Answer" can now be set so that right clicking on a line opens an associated Help Entry, or an associated Character Sheet. (It could already be set so that right clicking would open an associated item or weapon information box). To do so, first please make sure that the "required party skill" is "Nothing". Then place a help link in the field "variable value" (e.g. @PSYCHIC_WARRIOR@, @FIRE_SPHERE@, @FAMILIAR@ for a normal Help Entry, or @Chromatic Orb@ for a spell). For a Character Sheet, place a character name in the "companion" field. For an item/weapon information box, place an item/weapon name in the "item" field.

  • Corrected a few typos or missing words in the Help Entries about Green Wizard feats, Arcane Transmutation, and Charisma uses.

  • Gave a Psychic Warrior Focus to the pre-generated character Elizann.

  • Added a few extra pre-generated characters (Stagranne, Sojandira, Baldrick, Tsveta).

  • Fixed an issue with the "Tactics Do not move" script command being off by one round of combat.

  • Fixed

Source

Steam News / 18 July 2025

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