HomeGamesUpdatesPricingMethodology
Steam News27 May 20263mo ago

Knights of the Chalice 2 Version 2.00

Hello everyone! I hope you're well. Here is version 2.00 of Knights of the Chalice 2. This is a small bug-fixing update. It also adds a new feature in the Module Editor.

Full notes

Full Knights of the Chalice 2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone! I hope you're well. Here is version 2.00 of Knights of the Chalice 2.

What changed

4 fixes3 additions1 change0 removals
  • Gameplay
  • Performance
  • UI and audio
addedThis is a small bug-fixing update . It also adds a new feature in the Module Editor .
fixedFixed a source of crashes when new combatants are added using a script, and these combatants were already present in the encounter. This could happen particularly if you saved a game just before the start of combat.
fixedFixed a tooltip-display issue when mousing over both an activable zone and a character.
changedIn the Module Editor, pressing Control+W and an arrow key in the Edit Activable Zone mode will now adjust the position of the nearest polygon point of the moused-over activable zone. You can use this feature to create precise polygonal zones more easily.
fixedFixed a source of crashes in the Module Editor when switching from one map to another, when the target map was earlier opened through the Script Editor.
fixedFixed another source of crashes in the Module Editor when switching from one map to another. This occurred when switching from a map without a Fog effect to a map with a Fog effect after other maps were closed.

Knights of the Chalice 2 changes

addedThis is a small bug-fixing update . It also adds a new feature in the Module Editor .
fixedFixed a source of crashes when new combatants are added using a script, and these combatants were already present in the encounter. This could happen particularly if you saved a game just before the start of combat.
fixedFixed a tooltip-display issue when mousing over both an activable zone and a character.
changedIn the Module Editor, pressing Control+W and an arrow key in the Edit Activable Zone mode will now adjust the position of the nearest polygon point of the moused-over activable zone. You can use this feature to create precise polygonal zones more easily.
fixedFixed a source of crashes in the Module Editor when switching from one map to another, when the target map was earlier opened through the Script Editor.

This is a small bug-fixing update. It also adds a new feature in the Module Editor.

  • Fixed a source of crashes when new combatants are added using a script, and these combatants were already present in the encounter. This could happen particularly if you saved a game just before the start of combat.

  • Fixed a tooltip-display issue when mousing over both an activable zone and a character.

  • In the Module Editor, pressing Control+W and an arrow key in the Edit Activable Zone mode will now adjust the position of the nearest polygon point of the moused-over activable zone. You can use this feature to create precise polygonal zones more easily.

  • In the Module Editor, adjusting the position of an activable zone using the arrow keys will also adjust the position of all of the points of the associated polygonal zone, if any.

  • Fixed a source of crashes in the Module Editor when switching from one map to another, when the target map was earlier opened through the Script Editor.

  • Fixed another source of crashes in the Module Editor when switching from one map to another. This occurred when switching from a map without a Fog effect to a map with a Fog effect after other maps were closed.

  • Added in the list of spells a line for a version of "Inflict Serious Wounds" that works as an extraordinary ability (the spell is named Torment) for use as a weapon-granted spell-like ability. Extraordinary abilities don't trigger attacks of opportunity.

Please don't hesitate to email me at enquiries@heroicfantasygames.com if you find any bugs and annoyances, so that I can fix the game quickly.

I'll post a new Kickstarter Update in the next few days at: https://www.kickstarter.com/projects/1848628223/knights-of-the-chalice-2-revolutionise-old-school-crpgs/posts

Thank You So Much, Valiant Heroes of the Realm! Enjoy! ^_^

Source

Steam News / 27 May 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.