Knights of the Chalice 2
Steam News 23 April 202628d ago

Knights of the Chalice 2 Version 1.99

Hi everyone! I hope you're well. Version 1.99 of Knights of the Chalice 2 is here! This version adds the " Charging Smite " combat action, four new feats for your characters (including the very cool new ability " Second…

Update log

Full Knights of the Chalice 2 update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

10 fixes8 additions0 changes0 removals
  • Store
  • Gameplay
  • Maps
  • Fixes
addedThis version adds the " Charging Smite " combat action, four new feats for your characters (including the very cool new ability " Second Step "), a new item icon for the rope, improvements in the help entries , and a bunch of bug fixes for both the game and the Module Editor.
addedAdded the new feats Second Step , Solid Blast Phase , Mighty Crank , and for the Bard, Wardance .
addedYou can now perform a Charging Smite by clicking on the new "Charging Smite" combat-action button instead of the "Charge" button. Enemies can also do it. If Charging Smite is used in combination with Pounce, all of the attacks against the target of the charge will be smite attacks (provided you have remaining smite uses).
fixedFixed a bug at the end of combat when the party leader was rendered unconscious during a fight on a special-terrain map (e.g. underwater). The game wasn't switching the party leader.
fixedFixed an issue with the Party Formation screen when a new companion joins the party. From time to time, this bug was positioning the new companion on the same square as the party leader in the party-formation grid.
fixedFixed an issue with the Home and End keys in the Character Sheet, in boxes like the Achievements, Effects, etc. These keys wouldn't update the selected line properly.

Hi everyone! I hope you're well. Version 1.99 of Knights of the Chalice 2 is here!

This version adds the "Charging Smite" combat action, four new feats for your characters (including the very cool new ability "Second Step"), a new item icon for the rope, improvements in the help entries, and a bunch of bug fixes for both the game and the Module Editor.

  • Added the new feats Second Step, Solid Blast Phase, Mighty Crank, and for the Bard, Wardance.

  • You can now perform a Charging Smite by clicking on the new "Charging Smite" combat-action button instead of the "Charge" button. Enemies can also do it. If Charging Smite is used in combination with Pounce, all of the attacks against the target of the charge will be smite attacks (provided you have remaining smite uses).

  • Fixed a bug at the end of combat when the party leader was rendered unconscious during a fight on a special-terrain map (e.g. underwater). The game wasn't switching the party leader.

  • Fixed an issue with the Party Formation screen when a new companion joins the party. From time to time, this bug was positioning the new companion on the same square as the party leader in the party-formation grid.

  • Fixed an issue with the Home and End keys in the Character Sheet, in boxes like the Achievements, Effects, etc. These keys wouldn't update the selected line properly.

  • Fixed an issue with the calculation of the Difficulty Class of spells and powers activated through one-time-use items (consumable items).

  • Added a new rope icon in the folder Graphics/Items and modified the item data files of the modules Augury of Chaos and Tutorial in order to use the new icon.

  • Added a link to the "Turn Undead" help entry in the "Domain Powers" help entry. Also added links in the help entries for Rapid Reload, Defensive Archery, Rapid Shot, and Reloading.

  • Added in the help entry for the feat "Improved Touch Attacks" a mention that it's a prerequiste for the feat "Melee Touch Magic".

  • Fixed a Module Editor issue with zero-width and zero-height activable zones.

  • "If variable" script commands that check if a variable is "true" will now accept "1" as equivalent to "true", and commands that check for "false" will accept "0" as equivalent to "false".

  • Fixed a source of crashes in the Module Editor when using script commands that modify activable zones.

  • Fixed a source of crashes in the Module Editor when the name of an item or weapon has just been modified in the Item Editor or Weapon Editor, and you give the edited item/weapon to someone in the Inventory Tab of the character in the Creature Editor.

  • Fixed an issue with the Set Destination script command not always sending the creature exactly to its target square.

  • Fixed an issue with the OGG soundtracks 69 and 70 not playing. The soundtrack names are "69 Tavern Song Greensleeves Harpsichord.ogg" and "70 Tavern Song Greensleeves Mandolin.ogg".

  • Fixed a problem with missing apostrophe characters in some help entriesSchools of Magic, Improved Freezing Sphere, Rend.
  • Added a small optimisation that may improve speed during combat a little.

Please don't hesitate to email me at enquiries@heroicfantasygames.com if you find any bugs and annoyances, so that I can fix the game quickly.

I'll post a new Kickstarter Update in the next few days at: https://www.kickstarter.com/projects/1848628223/knights-of-the-chalice-2-revolutionise-old-school-crpgs/posts

Source

Steam News / 23 April 2026

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