Full notes
Full Knights of the Chalice 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
- Maps
Knights of the Chalice 2 changes
Hi everyone! Version 2.01 of Knights of the Chalice 2 is here.
It adds new sprites, new options, improves the AI, and fixes bugs.
Added to the base game new large-size sprites for Crocodiles and Giant Scorpions, as well as five new colour versions of the Phoenix sprite, which may also be used for Rocs and Wyverns. (In addition, I've created large-size sprites for Brown Bears and Gorgons, but for now I'm placing those within the files of the upcoming module, The Dark Arena, to save space. I'll make sure that, once installed, the sprites and other assets from The Dark Arena can be selected in other modules just as if they were part of the base game files.)
Updated the spells Summon Crocodile and Summon Scorpion to make use of the new sprites for the Crocodile and Scorpion. The spell Summon Roc will also use the new colour versions of the Phoenix sprite.
Updated the creatures of the modules Augury of Chaos and Citadel of Shadows to use the new sprites for the Crocodile and Scorpion.
Added two new options under'Display'allowing to set the volume of movement sound effects for winged or slithering characters.
Fixed an issue with the script command used to display the inventory screen for the selection of an item, when the party leader is dominated or controlled.
Fixed an issue with the display of the name of a container (activable zone) when the zone's name includes the string",Sorted".
Fixed several issues with the Idle sprite animations of the Mantis, Snakeman, and Giant Beetle.
Fixed the speed of the sprite animation for the Giant Bat and Phoenix. Also adjusted the position of the Phoenix sprite.
Fixed an AI issue that could occur when the difficulty option"reduce difficulty with negative levels"is active.
Improved the AI for Gust of Wind and Greater Gust of Wind spell casting by enemies.
Fixed an issue with the calculation of damage from the terrain effect of the spell Wall of Blades.
Fixed an issue with the script command used to heal all members of a group. It wasn't healing the group leader.
Added left-to-right ordering when drawing sprites and tokens. The main drawing order remains top-to-bottom, but sometimes it looks a little better if creatures on the same Y coordinate are printed in a stable order.
Please don't hesitate to email me at enquiries@heroicfantasygames.com if you find any bugs and annoyances, so that I can fix the game quickly.
I'll post a new Kickstarter Update in the next few days at: https://www.kickstarter.com/projects/1848628223/knights-of-the-chalice-2-revolutionise-old-school-crpgs/posts
Heartfelt Thanks, Brave Warriors and Wise Mages of the Realm! The Great Journey Continues! :-)
Source
Changelog.gg summarizes and formats this update. How we read updates.
