Update log
Full Knights of the Chalice 2 update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- UI and audio
- Maps
- Fixes
- Gameplay
Hi everyone! I hope you're well. Version 1.97 of Knights of the Chalice 2 has landed.
This update introduces the Full Screen Interface Scaling feature, removes the sprite-loading slowdown, adds a new sound effect for the Earthquake spell, and fixes a bunch of bugs.
Added the new "Full Screen Interface Scaling" feature. You can set any scaling value between 50% and 300% in the Options Screen under "Display". The default value is 100%, meaning that no scaling should take place. In Full Screen mode, the new setting will scale all interface elements. The main view of the adventure map won't be affected. The scaling of interface elements will also work in the Module Editor. Please note: the new setting will not have any effect in Windowed mode. Thank you, Gabbek!!
When loading a saved game, and your characters are displayed with animated sprites, the walk animation of your party members will now be preloaded to avoid the one-time slowdown occurring when you start moving the party.
- Added a new Earthquake sound effectSounds/Magic earthquake 2.wav. Also updated the Spells.sml file of the modules Augury of Chaos and Tutorial so that the Cleric and Druid spell "Earthquake" will now use the new sound effect.
Fixed display bugs associated with the semi-transparent grid when it's activated.
- CosmeticFixed a bug in the "Character CreationFirst Page Screen" when the selected gender is Male and you select a Mantis body type.
Reworked the drawing function of the Local Map Screen to prevent a slowdown on very large maps.
Added a new Search box in the "Select Token" box of the classic single-screen Character Creation interface.
- Module EditorFixed a source of crashes when using the "Undo" function after copy-pasting a creature that you imported from another module's creature master list. Also fixed a minor issue with the Creature Editor button "Append creatures from import".
- Module Editor (macOS only)Fixed a bug with the search function when searching for variable names or quest names, and a bug that could occur when listing a module's variables, quests and character achievements.
Please don't hesitate to email me at enquiries@heroicfantasygames.com if you find any bugs and annoyances, so that I can fix the game quickly.
I'll post a new Kickstarter Update in the next few days at: https://www.kickstarter.com/projects/1848628223/knights-of-the-chalice-2-revolutionise-old-school-crpgs/posts
Thank You So Much, Brave Knights And Wise Mages! All The Best :-)
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