Update log
Full Knights of the Chalice 2 update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hello everyone! Version 1.86 of Knights of the Chalice 2 has landed.
Extracted changes
- Gameplay
- Maps
- Fixes
- Store
- Balance
There's an upgrade of the Psychic Warrior class and a bunch of bug fixes and small improvements. A Big Thank You to Tanner and Atlesen for your helpful suggestions and feedback!
Added the Psychic Warrior's "Principal Focus" which must be selected at level 1 out of the following possible focuses: Focus of the Juggernaut, Focus of Primal Force, Focus of Resilience, Focus of Psychokinesis, Focus of Telepathy, Focus of the Life Flow, and Focus of Prowess. Also updated the help system with new entries, and in the Module Editor, the Creature Wizard with a Focus selection box. Please read below if you have an ongoing game with a Psychic Warrior and you'd like to select a Focus.
- Added three feats for the Psychic WarriorAscendant Psychometabolism, Sublime Psychometabolism , and Improved Stomp . Updated the help system.
Expanded the Set Property script command to allow setting the dynamic sprite data, as well as adding feats or removing feats to or from a character using a script.
Fixed a bug with dangerous maps (sweltering, freezing or underwater ones). In these maps, after combat, your character could be stuck (immobile) if your party leader was knocked unconscious during the battle. Thank you so much Tanner for pointing me towards this issue!
When regrouping the party after it was divided into two groups, the pre-split party formation will be restored automatically. Previously, the party leader would get changed and you'd have to restore the leader and formation manually in the Party Composition and Formation Screen. Thank you, Atlesen!!
Out of combat, if the party leader is a flying creature and there are non-flying characters in the party, for pathfinding purposes the party leader will be processed as a non-flying creature in order to avoid leading the rest of the team into dangerous squares.
Corrected a wording issue in the help entry for the War Domain of the Cleric and Bishop.
In the Prologue of Augury of Chaos, clarified Garret's dialogue when the player can type in someone's name.
In the Prologue of Augury of Chaos, Giant Spider Queen Shiwang will now drop two items selected at random out of her inventory when you defeat her in combat. Module Creators can now use the Creature Intelligence setting "Number of random item drops" in the Intelligence tab of Creature Properties in the Creature Editor to set a number of items to be dropped. These items will be selected at random out of all of the creature's no-drop items (items marked as loot will always be dropped).
The attack tooltip for Life Stealing weapons will now display the corrected range of possible values for life stealing damage (the tooltip wasn't taking into account the Bracers of Impact or the Barbed weapon enchantment).
Fixed a typo in the description of the artifact wand '+1 Succor'.
Fixed a display problem with the Party Members box in the Inventory Screen.
Fixed a bug with the selected Power Point Expense when selecting a different Psionic Power in the Character Sheet for characters with psionic powers.
Fixed a bug with the special selection (e.g. the energy type) when selecting a different Psionic Power in the Character Sheet for characters with psionic powers.
Fixed a sprite display problem with Gargoyles when they're Prone.
In the macOS
Source
