Hi everyone! Here's a small update for Knights of the Chalice 2. Fixed a bug where an attack of opportunity (AOO) against a character casting a spell would cause a freeze.
Full notes
Full Knights of the Chalice 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
3 fixes2 additions0 changes0 removals
Gameplay
Fixes
fixedFixed a bug where an attack of opportunity (AOO) against a character casting a spell would cause a freeze . This would happen only if the character has performed an attack in the same round before receiving the AOO, and the enemy performing the AOO comes right after the character in the initiative list, and the AOO knocked out the character. Thank you so much Badger for helping with this!
fixedFixed an AI issue with consumable items that activate an offensive spell being ignored by the AI in combat.
fixedFixed a sprite display problem with one of the goblin armour types (brigandine) which wouldn't be displayed when the creature moves in combat.
addedAdded new humanoid modular sprites : one for an Ooze-like character and two for Shadows . There's a male and female version for each one. Also added a corresponding hair sprite for each one of those. I've been working on these for use in KotC 2 The Dark Arena and other modules.
addedI'll post a new Kickstarter Update in coming days at: https://www.kickstarter.com/projects/1848628223/knights-of-the-chalice-2-revolutionise-old-school-crpgs/posts
Knights of the Chalice 2 changes
fixedFixed a bug where an attack of opportunity (AOO) against a character casting a spell would cause a freeze . This would happen only if the character has performed an attack in the same round before receiving the AOO, and the enemy performing the AOO comes right after the character in the initiative list, and the AOO knocked out the character. Thank you so much Badger for helping with this!
fixedFixed an AI issue with consumable items that activate an offensive spell being ignored by the AI in combat.
fixedFixed a sprite display problem with one of the goblin armour types (brigandine) which wouldn't be displayed when the creature moves in combat.
addedAdded new humanoid modular sprites : one for an Ooze-like character and two for Shadows . There's a male and female version for each one. Also added a corresponding hair sprite for each one of those. I've been working on these for use in KotC 2 The Dark Arena and other modules.
addedI'll post a new Kickstarter Update in coming days at: https://www.kickstarter.com/projects/1848628223/knights-of-the-chalice-2-revolutionise-old-school-crpgs/posts
Hi everyone! Here's a small update for Knights of the Chalice 2.
Fixed a bug where an attack of opportunity (AOO) against a character casting a spell would cause a freeze. This would happen only if the character has performed an attack in the same round before receiving the AOO, and the enemy performing the AOO comes right after the character in the initiative list, and the AOO knocked out the character. Thank you so much Badger for helping with this!
Fixed an AI issue with consumable items that activate an offensive spell being ignored by the AI in combat.
Fixed a sprite display problem with one of the goblin armour types (brigandine) which wouldn't be displayed when the creature moves in combat.
AddedAdded new humanoid modular spritesone for an Ooze-like character and two for Shadows . There's a male and female version for each one. Also added a corresponding hair sprite for each one of those. I've been working on these for use in KotC 2 The Dark Arena and other modules.
Please don't hesitate to email me at enquiries@heroicfantasygames.com if you find any bugs and annoyances, so that I can fix the game quickly.