In this update4
Full notes
Full Kingdom of Ashes - Fallen Era update
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What changed
- Events
- Balance
- UI and audio
- Gameplay
Kingdom of Ashes - Fallen Era changes
☯ Patch 0.4.0 — The Voidpriest Walks the Seam
Light and shadow are one thread, and only the weaving holds. The final seat at the table is filled. With this update, the playable roster reaches 16 heroes — and the last to arrive is unlike any before her. She was cast out by both temple and cult for a single heresy: refusing to choose a side.
Steam post image
✨ NEW HERO — Voidpriest Sorrel
Element: Shadow + Holy (dual)
Playstyle: Rhythm caster — alternate light and dark, never repeat Excommunicated by both the Halo Conclave and the Umbral Cabal, Sorrel learned the secret each side feared. She does not pick shadow or light. She weaves them — one strand after the other, forever, and the void rewards the rhythm.
☯ Signature: Void Weave
Weave the seam — Each Shadow or Holy card whose element differs from your last Shadow/Holy card deals ×1.4 Damage. Keep alternating and the bonus never stops — even across turns.
Break it at your peril — Play the same element twice in a row and the weave snaps: take 2 HP. The void will not be repeated.
Dark drains, light mends — Shadow cards lifesteal 30% of Damage dealt; her Holy heals keep the rhythm alive.
Twin mastery — Shadow ×1.15 and Holy ×1.15 Damage.
🃏 Guaranteed Starting Core
Sorrel opens every run drafting around a dual-element core — Shadow Bolt + Mend + 2 Defend — so the weave can fire from the very first turn. Lead with Mend to set the strand, then strike with Shadow Bolt for the surge.
🔓 How to Unlock
Play 180 Shadow and 180 Holy cards across your runs, and
Reach Mastery Lv5 on both Nightblade (shadow) and Paladin (holy).
Two paths, one thread — fitting for the heretic who walks the seam between them.
📈 Mastery Perks
Lv2 — Soulleech joins your opening hand
Lv8 — Holy Verdict appended as a late-game finisher
Lv12 — Void Weave bonus sharpens to ×1.6
Lv14 — Weave-break penalty softened to 1 HP
🎯 NEW ACTION — Mark
A new in-combat action now sits beside End Turn. Spend 2 Mana to Mark the enemy with an element of your choice — that element then deals +25% Damage for 3 turns. Read the fight, brand the weakness, and pour your matching cards into the opening. Available to every hero, every element.
🖼 UI Redesign & Visual Overhaul
The whole interface got a pass — cleaner combat layout, reworked player and enemy panels, and a fresh full-screen effects system.
Run progress header — a hex-tile track across the top shows every row you've cleared, where you stand, and the boss waiting ahead. Hover the Tier badge for live enemy scaling (HP / Attack / Gold) plus per-kill Essence & Ash.
Unspent-mana guard — end a turn with Mana still in the pool and the game now warns you before it's wasted, with a per-run opt-out.
Polished combat FX — new title visuals, smoother hit and heal feedback, and a redrawn progression screen.
🌍 Fully Localized
Voidpriest Sorrel — her kit, lore, and battle log — ships day one in all 10 supported languages: English, 한국어, 日本語, 简体中文, Français, Deutsch, Español, Português (BR), Русский, Tiếng Việt.
📜 Changelog — v0.4.0
NEW: Voidpriest Sorrel — 16th hero, Shadow + Holy dual element
NEW: Void Weave mechanic — turn-to-turn element alternation rewards
NEW: Mark action — spend 2 Mana to make the enemy take +25% from a chosen element for 3 turns
- UIInterface redesign — hex-tile run-progress header, reworked combat panels, new full-screen FX
QOL: Unspent-mana warning before ending a turn (per-run opt-out)
ROSTER: Hero lineup now complete at 16
- LOCALEFull 10-language support for the new hero
The Conclave is silent. The Cabal turned away. Pick up the thread yourself. ☯ Weave the seam. Walk the ashes.
Source
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