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Full Kingdom of Ashes - Fallen Era update
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What changed
- Balance
- Store
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- Gameplay
Kingdom of Ashes - Fallen Era changes
The pact is sealed in crimson.
Survivors, Kingdom of Ashes v0.2 — The Crimson Pact is live. A new oath-bound knight joins the roster, six new cards open up an HP-as-resource archetype, and the loot tables now lean a little harder into whatever your hero is actually built to do.
🩸 New Hero — Bloodsworn Reyvan
The fourteenth hero is the first to carry two element bonuses at once from the Neutral + Blood school. Knighted in dawn, oath-bound in dusk. The covenant he swore required something the kingdom could not give — so he cut the rest from his own veins.
Element: Blood (with Neutral co-affinity)
Starting HP: 78 · Hand Size: 4 · Mana: 3
Pro — Crimson Pact: Neutral and Blood cards deal ×1.15 Damage. From turn 2 onward, pay 4 HP at turn start to gain +1 Mana. Defend grants +1 Shield.
Con — Hollow Veins: Cannot heal above 85% Max HP — the pact keeps a wound open.
Unlock: Play 60 Blood cards across any run.
A proactive HP-spend hero. Where Bloodseer rewards falling below a threshold, Bloodsworn actively bleeds himself for tempo — pay the wound, get the mana, keep the pressure on.
🗡 Six New Signature Cards
A full signature card pack lands with the hero. Blood pool now matches Fire at 13 cards.
Blood Vow (Blood · 1 mana · common) — pay 3 HP, deal 6 Damage.
Crimson Oath (Neutral · 1 mana · common) — pay 2 HP, draw 2.
Pact Seal (Blood · 0 mana · rare) — pay 5 HP, +2 Mana. On-demand HP→Mana conversion.
Scarlet Edict (Blood · 2 mana · rare) — pay 4 HP, 6 Damage, apply 4 Bleed.
Vow Breaker (Neutral · 2 mana · rare) — 8 Damage, 4 Shield, pay 2 HP.
Red Covenant (Blood · 3 mana · legendary) — pay 6 HP, 12 Damage, drain-heal 50%, +1 Strength.
All six are in the general reward + shop pools — any hero can pick them up, but Bloodsworn's Crimson Pact amps every neutral and blood card by ×1.15 on top.
🎲 Smarter Loot — Hero Affinity Bias
Shops, card rewards, and treasure card-draws now nudge in your hero's favor.
Single-element heroes (Pyromancer, Cryomancer, Stormcaller, Nightblade, Bloodseer, Paladin, Druid, Inquisitor, Knight) get a ~35% bias on their primary element. Pyromancer sees fire more often. Cryomancer sees ice more often. And so on.
Dual-element heroes (Soulflame fire+shadow, Stormpriest lightning+holy, Frostwarden ice+nature, Bloodsworn neutral+blood) get the bias on both elements at once.
Runecaster opts out — her Rune Chain rewards element diversity, so the loot stays flat for her by design.
Utility cards (Focus, Insight, Wildcard, Silence, Quick Draw) are untouched — they show up at the same rate for everyone.
The nudge is slight, not dominant. You'll still see plenty of off-archetype cards — but your hero's signature element shows up just often enough to actually build around.
🛠 Quality Pass
Treasure card-draws now respect rarity weights. Previously a treasure chest could hand out any card uniformly — now the same rarity curve as reward picks applies, so the chest feels like the reward it's supposed to be.
Roster slot count adjusted — one TO BE JOINED placeholder filled, one still pending for a future patch.
💬 Join the Survivors
Add Kingdom of Ashes to your wishlist and follow the store page for patch notes and balance updates. Walked into the cathedral with two grudges. Walked out with one body and two hungers — flame to consume the living, shadow to drink them as they fall. Bloodsworn made a different choice. He cut the rest from his own veins.
— The Kingdom of Ashes dev team
Source
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