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Steam News17 June 202619d ago

The Kingdom Will Have a Voice Soon — Audio & SFX Update

Greetings, ash-bound rulers. Until now, the Kingdom of Ashes fought in near silence. That ends today. This update brings a full layer of sound effects to bring weight, impact, and atmosphere to every run.

In this update2

Full notes

Full Kingdom of Ashes - Fallen Era update

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Repeated intro

Greetings, ash-bound rulers. Until now, the Kingdom of Ashes fought in near silence. That ends today. This update brings a full layer of sound effects to bring weight, impact, and atmosphere to every run.

What changed

0 fixes1 addition8 changes0 removals
  • UI and audio
  • Gameplay
  • Maps
changedGreetings, ash-bound rulers. Until now, the Kingdom of Ashes fought in near silence. That ends today. This update brings a full layer of sound effects to bring weight, impact, and atmosphere to every run.
changedWhat's NewCard Play SFX — every card now lands with its own sound, tuned per card type.
changedWhat's NewResonance & Super-Resonance — chaining same-type cards triggers a distinct audio cue.
changedWhat's NewUI Feedback — button clicks, rewards, relic pickups, and shop purchases now respond audibly.
addedWhat's NewEnemy Death & Boss Cues — victory and defeat moments carry new dramatic stingers.
changedWhat's NewMap & Phase Transitions — node selection and screen changes feel more alive.

Kingdom of Ashes - Fallen Era changes

changedGreetings, ash-bound rulers. Until now, the Kingdom of Ashes fought in near silence. That ends today. This update brings a full layer of sound effects to bring weight, impact, and atmosphere to every run.
changedCard Play SFX — every card now lands with its own sound, tuned per card type.
changedResonance & Super-Resonance — chaining same-type cards triggers a distinct audio cue.
changedUI Feedback — button clicks, rewards, relic pickups, and shop purchases now respond audibly.
addedEnemy Death & Boss Cues — victory and defeat moments carry new dramatic stingers.

What's New

  • Card Play SFX — every card now lands with its own sound, tuned per card type.

  • Combat Impacts — attacks, blocks, and enemy strikes hit with real punch.

  • Resonance & Super-Resonance — chaining same-type cards triggers a distinct audio cue.

  • UI Feedback — button clicks, rewards, relic pickups, and shop purchases now respond audibly.

  • Enemy Death & Boss Cues — victory and defeat moments carry new dramatic stingers.

  • Map & Phase Transitions — node selection and screen changes feel more alive.

Audio Settings

  • Master, music, and SFX volume can be adjusted independently in the options menu.

  • Prefer silence? Sound can be muted at any time.

Turn your speakers up — the kingdom has never sounded better. As always, thank you for playing. More updates are on the way. Share your feedback in the discussions — we're listening. — The Kingdom of Ashes Team

Source

Steam News / 17 June 2026

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