In this update2
Full notes
Full Kingdom of Ashes - Fallen Era update
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Repeated intro
Greetings, ash-bound rulers. Until now, the Kingdom of Ashes fought in near silence. That ends today. This update brings a full layer of sound effects to bring weight, impact, and atmosphere to every run.
What changed
- UI and audio
- Gameplay
- Maps
Kingdom of Ashes - Fallen Era changes
What's New
Card Play SFX — every card now lands with its own sound, tuned per card type.
Combat Impacts — attacks, blocks, and enemy strikes hit with real punch.
Resonance & Super-Resonance — chaining same-type cards triggers a distinct audio cue.
UI Feedback — button clicks, rewards, relic pickups, and shop purchases now respond audibly.
Enemy Death & Boss Cues — victory and defeat moments carry new dramatic stingers.
Map & Phase Transitions — node selection and screen changes feel more alive.
Audio Settings
Master, music, and SFX volume can be adjusted independently in the options menu.
Prefer silence? Sound can be muted at any time.
Turn your speakers up — the kingdom has never sounded better. As always, thank you for playing. More updates are on the way. Share your feedback in the discussions — we're listening. — The Kingdom of Ashes Team
Source
Changelog.gg summarizes and formats this update. How we read updates.
