Full notes
Full Junebug vs. Evil update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
2 fixes0 additions2 changes0 removals
- Gameplay
- UI and audio
- Fixes
changedChanged shades to be ranged enemies instead of melee
changedUI tweaks
fixedFog transition bug fixed
fixedTotem spawning bug fixed
Just a small update this time! While I'm still working on multiplayer, I wanted to get this update out.
Enjoy!
Cool Things:
Replaced the dash with teleport for spirits and shades
Changed shades to be ranged enemies instead of melee
Lowered Fog density
UI tweaks
Bug Fixes:
Highscores now save properly when quitting in the menu
Fog transition bug fixed
Totem spawning bug fixed
Source
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